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Join Date: Feb 2011
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I've got a Player that wants a character with powers essentially similar to the Terminator 2000. He is, likewise, made of mercury, although he is distinct in that he is magically powered.
His powers include making simple weapons from his own material and using them effectively. If he pierces armor, he will "morningstar" under the armor layer to do extra damage. He can't change his coloring, so he'll remain silvery, but he can change his number of limbs, sense organs, and outright shape easily; ordinarially, he likes a jaguar-like form. He can glide by turning into a kind of metallic parachute, but he also functions well underwater or underground with tunneling. As I said, anything an amorphous liquid metal robot like the T-2000 could do, he could probably do. He has a few special weaknesses- anything outside of "quite hot" or "very cold" for a human (outside the liquid phase of mercury)- will cause him to move slowly, and heat attacks cause extreme damage. We'd like to keep the character around 300 points total. He'll also have some serious mental problems (IQ 5 with non-iconographic, possibly reprogrammable). What's better for this, Modular Abilities or what? |
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| Tags |
| character building, morphing, stupid expensive powers, supers |
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