[RPM] Cost/Balance of <<Effect>> or <<Path + Effect>> Only?
On Ghostdancer/Christopher Rice's blog, a lot of his RPM guides include a specialized or limited form of Magery or Ritual Adept. The -40% discount for limiting an advantage to a single path seems fair, but I'm curious if that -40% would work for Magery or Ritual Adept limited to a single spell effect like Sense or Destroy. It seems thematically appropriate to allow this (i.e. a mage that focuses on detection and analysis), but if there's a mention of it anywhere I missed it.
Assuming that there's nothing wrong with including <<Effect>> Only, -40%, what would you guys recommend for an advantage limited to a single Path and Effect? -60%? The one thing I'm worried about is that some Path/Effect combinations are much more broad than others, meaning those combinations will be restricted less but recieve the same amount of point back. I understand that there's not much you can do if players pick something horrendously suboptimal like Sense Crossroads Only, but there are still issues with options like Restore Body Only (a tempting choice for adventurers on a tight points budget) being significantly more restrictive than something like Create Matter Only (a combination with countless uses). Aside from a list of "combinations A+B, C+D, and E+F are worth more," I don't know how to tackle this.
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