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#91 |
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Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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SCC, you might consider dropping the TL of one of the more advanced drive systems and/or advancing the TL of the society in that area, so that you can use antimatter rockets or total conversion or whatever you need to get back and forth in a reasonable time. This also makes it cheaper, so that there is a margin for wasteful practices like import bans on crop seeds, and you can introduce the in-continuity reason for them when you come up with one.
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#92 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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That would require super science, something OP doesn't want.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#93 |
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Join Date: Mar 2013
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Actually things are probably within tolerable at the moment. I'm getting $20 per pound shipping.
And anti-matter doesn't work like that. In fact it's not a fuel, you lose too much energy in the annihilation event (Most of it isn't easily usable) |
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#94 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Unless you have some way of directing all those neutrinos. But even optimal production would take loads more money than any other type of power.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#95 |
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Join Date: Mar 2013
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It's not just neutrinos, it's well, everything. Antimatter annihilation does produce the E=(2)MC^2 energy, but not in a convenient form
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#96 |
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Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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Antimatter-powered neutrino drives aren't necessarily superscience, but they are like TL11 or 12.
__________________
I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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#97 |
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Join Date: Mar 2013
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No the no trade possible argument. Unless the colony ships are one-way affairs the ships will be making round trips and it won't be long before someone decides that them coming back empty isn't the best idea
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#98 |
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Join Date: Jul 2008
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But why would the colony ships not be one-way affairs?
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#99 |
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Join Date: Mar 2013
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Because it's not cost effective. Then there's the added problems of how you break down the spaceship (Likely still in orbit) and what you do with it once you've broken it down (Most of it's hull is/was metal).
And once the ship is in orbit around the colony planet all it needs is a re-fuel and enough food to see the crew home for it to make a return trip. Given that I'm putting Open Spaces so that I've got total life support, meaning no food or other crew consumables are need, and Magsails, which need no fuel, there's no good reason NOT for them to make round trips |
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#100 | |
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Join Date: Jul 2008
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Quote:
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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| interstellar trade, magsail, space, spaceships |
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