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Old 04-10-2014, 06:50 AM   #20
Varyon
 
Join Date: Jun 2013
Default Re: Social implications of RPM

Quote:
Originally Posted by blacksmith View Post
My thought was a greater restore to give the advantage and a lesser healing effect to heal the damage. No duration needed.
Unless you've got some ability to cast two spells at once, or you have an assistant (with whom you can coordinate perfectly), you'll have to put at least some duration on the Grant Regrowth effect, or else it will have ended by the time you cast the healing spell. It will probably work out better to put Regeneration (Slow) on that effect, however, so that you can avoid paying the x3 Greater Effect tax on it. Actually, come to think of it, your best bet would probably be to heal all damage first through Lesser Restore Body effects, then give them Regeneration (Slow) with Duration, and finish up by giving them Regrowth. Regrowth + Regeneration means you restore all limbs once you reach full HP, so if you're already at full HP when you gain those traits you would presumably regrow limbs instantly. Even without any Duration, you're still looking at 141 energy for Regrowth, however.
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ritual path magic, rpm


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