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Old 04-09-2014, 11:26 PM   #22
Infornific
 
Join Date: Dec 2004
Default Re: Talents & Martial Arts

Quote:
Originally Posted by vitruvian View Post
The character's not munchkinny, there being nothing munchkinny about somebody who is skilled in the fairly broad area in which he or she's experienced and trained, but not just in one or two skills within that area, or in all DX-based skills. Talents exist precisely to allow for competence in that middle ground without the expenditure of beaucoup points out of order with the utility to the character of being good with, in this example, all knightly weapons rather than just one or two. So, coming up with a Talent to fit, rather than spend dozens of points on each skill, is no more a munchkin thing to do than to buy up DX for a character who is, according to the source material, in fact graceful and accomplished with all physical skills.
Selmy's personality actually works well for this kind of specialization - he's inclined to hang back and let others take the lead when there's no fighting. He'll shine when there's battle but I don't see a problem with taking turns in the spot light.

I also like the idea of distinguishing in game terms between a Conan type, who is a capable fighter because of his overall natural athleticism and a fighter who is the product of long training at combat. The former will have a higher DX and broader competency while the latter will be better at stand up fighting.
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