Quote:
Originally Posted by TheOneRonin
For what it's worth, I tried Aggressive Parry once during the scenario that prompted me to start this threat. Check it out here.
Even with ST 14 and a +2 to dmg from a high level of Karate, the 1d-2 dmg ended up with 0. And for the mooks I was facing, I would have needed to roll a 5 or 6 on dmg to cripple the hand.
Maybe if you are really strong, Aggressive Parry has a good payoff. But it was just too much of a sacrifice to lower my Parry by 1 for each attack for only about a 55% to inflict any damage at all.
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Thanks! And thanks to Tomsdad too.