Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 04-08-2014, 05:32 PM   #61
scc
 
Join Date: Mar 2013
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by adimar View Post
The simplest solution for getting the required delta-V is to just use staging.
A basic TL9 fusion rocket design (i.e. single fusion rocket engine with 13 hydrogen fuel tanks)
provides approx 250mps. Each stage burns through it's fuel in approx 2 month of continuous operation. Just stack these one over the other for whatever performance is needed.
Personally I would design this ship as a-SM11 automated cargo vessel.
It don't require exotic fuel which may be difficult to produce in a still developing colony. The craft is relatively cheap (43 mil SM9 stage, 140 SM10 stage, 430mil sm11 stage) So approx 610mil (not including hydrogen cost) for 750mps
Final stage would SM8 (4mil cost) and include a control room.
if this is a shipment from earth to another planet it would have two soft-landing systems (since destination doesn't necessarily have infra to go get the shipment from orbit) and contains 850 tons of cargo.
That's a shipment cost of less than 1mil per ton of cargo. (we pay more than that to launch to low earth orbit).

Hope this helps
Adi
I specifically stated in the OP that staging was not really a viable option
scc is offline   Reply With Quote
Old 04-08-2014, 05:43 PM   #62
malloyd
 
Join Date: Jun 2006
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by Anthony View Post
Absent TL^ stuff, colonization at these distances is always going to be a vanity project; the return on investment is the prestige you get out of its success.
Vanity may be the wrong word. It doesn't pay off in movable goods, but prestige isn't the only non-physical thing of value, even for humans.
__________________
--
MA Lloyd
malloyd is offline   Reply With Quote
Old 04-08-2014, 05:46 PM   #63
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by malloyd View Post
Vanity may be the wrong word. It doesn't pay off in movable goods, but prestige isn't the only non-physical thing of value, even for humans.
True. Perhaps it's more accurate to say that it has value mostly as an end in itself, rather than its investment value.
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 04-08-2014, 06:06 PM   #64
adimar
 
adimar's Avatar
 
Join Date: Jan 2010
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by scc View Post
Boosters/upper-stage's are just sort of wrong for the setting, there's supposed to be a lot of traffic so it doesn't work out
Quote:
Originally Posted by scc View Post
I specifically stated in the OP that staging was not really a viable option
The reason I mentioned staging was the reason you wrote for rejecting it.
You stated that staging wouldn't work because there was a lot of traffic. (presumably a cost issue and not the cluttering of outer space).
I suggested a design where the cost of a single use craft would lower shipment costs to less than a million $ per ton.
The notion of reusable being cheaper than single use is not necessarily true.
If the reason for the rejection of staging is not a cost issue, but an aesthetic setting consideration than no probs. But on a purely functional basis...

This holds especially true if shipments are unbalanced (weight wise, i.e. one side sends the other a lot more tonnage than he gets.)
For example earth ships the colonies oxygen and other consumables (a lot of stuff) but gets back an equally valuable cargo that weights only a fraction. (helium-3) .
This means that any spacecraft would make one way full and the other way practically empty. The spacecraft itself isn't worth the cost of refueling it and sending it home for another round trip.

Adi
adimar is offline   Reply With Quote
Old 04-08-2014, 06:12 PM   #65
Belial666
 
Join Date: Jan 2011
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

The solution is both low-tech and simple; don't build a ship with engines, powerplant or onboard fuel.


1) Build ships equipped with solar sails.

2) Build space mirror(s). A big one 100 times wider than each ship's sail should do. More smaller ones might also do if you can deal with the destructive interference.

3) Aim sunlight from the mirror to the ship, propelling it with solar radiation pressure. Except you use concentrated sunlight at 10.000/1 concentration, not the pansy acceleration given by normal starlight.

4) Ship accelerates all the way to the halfway point. Assuming mirror array around Earth or similar light intensity, 10.000/1 concentrated sunlight and average mass of ship ~1 kilo per square meter of sail (total mass 1000 tons), you're going to get 0,01 gs or 0,1 meters per second per second. That is 8,6 Km/second per day. After 5 months you'll be halfway there.

5) Spend another 5 months with the array on the other star decelerating you. Because you don't want to smack on the planet at 2000 km/sec which is what you'd do if you accelerated constantly. Of course, if you could survive such impacts you'd make the trip in 7 months total, not 10. You'd also make a big hole on the surface of the planet though. Like, New-York-sized.
Belial666 is offline   Reply With Quote
Old 04-08-2014, 06:16 PM   #66
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by Anthony View Post
True, but in that case it's likely that you're okay with a 40 year transit time instead of a 4 year transit time, and that reduces the energy budgets by a factor of 100.
Quite true.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-08-2014, 06:30 PM   #67
scc
 
Join Date: Mar 2013
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by adimar View Post
The reason I mentioned staging was the reason you wrote for rejecting it.
You stated that staging wouldn't work because there was a lot of traffic. (presumably a cost issue and not the cluttering of outer space).
I suggested a design where the cost of a single use craft would lower shipment costs to less than a million $ per ton.
The notion of reusable being cheaper than single use is not necessarily true.
If the reason for the rejection of staging is not a cost issue, but an aesthetic setting consideration than no probs. But on a purely functional basis...

This holds especially true if shipments are unbalanced (weight wise, i.e. one side sends the other a lot more tonnage than he gets.)
For example earth ships the colonies oxygen and other consumables (a lot of stuff) but gets back an equally valuable cargo that weights only a fraction. (helium-3) .
This means that any spacecraft would make one way full and the other way practically empty. The spacecraft itself isn't worth the cost of refueling it and sending it home for another round trip.

Adi
UM, possibly. But using external tanks might be a better solution, use the Equipment Packs from Pyramid 3/40
scc is offline   Reply With Quote
Old 04-08-2014, 06:38 PM   #68
Belial666
 
Join Date: Jan 2011
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Also, you could use combination of solar panels and magnetrohydrodynamic propulsion. Basically same array of mirrors as before, except the ship has solar panels instead of mirrors and is built around a really powerful accelerator and lots of water supply.

1) Mirrors feed ship with solar power at long distances. Current efficiency of triple-layer solar panels has reached 47% or so thus if you're hitting the ship with a beam 100 KW/square meter in energy density, you'll get about 50 KW per square meter of panel, which is not bad. Assuming your panels can take it, that is.

2) You use a tiny portion of the energy to ionize water and throw the plasma into the accelerator.

3) Accelerator pushes out the plasma at 1/10 the speed of light or so. That should give a LOT of Delta-V for a ship that's 80% water.
Belial666 is offline   Reply With Quote
Old 04-08-2014, 06:39 PM   #69
Ulzgoroth
 
Join Date: Jul 2008
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by scc View Post
UM, possibly. But using external tanks might be a better solution, use the Equipment Packs from Pyramid 3/40
Fuel tanks, under GURPS Spaceshiips rules, have no dead weight. The way to get the delta-V benefits of staging without actually staging is simply to push the fuel fraction up past the normal resolution limits. The payload and control will be only a small fraction of one system, and you might use a sub-size engine as well. You'll have to use the rocket equation to figure the benefit of the high fuel fraction since the chart in the book doesn't go that far.

Not using staging makes it inconvenient to get high thrust early in the process, but that's not as much a problem here as it is in surface-to-orbit work.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 04-08-2014, 07:11 PM   #70
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [Space/Spaceships] Getting the velocity/Delta V I want with the tech I want

Quote:
Originally Posted by Ulzgoroth View Post
Not using staging makes it inconvenient to get high thrust early in the process, but that's not as much a problem here as it is in surface-to-orbit work.
It can be, but it usually takes rather large fractions of a G to get much out of the Oberth effect and it's not that relevant when you're shooting for 300 miles/sec (though a near-solar approach with a burn at the bottom is a not-terrible way of getting a few hundred km/sec).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Reply

Tags
interstellar trade, magsail, space, spaceships


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:01 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.