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#61 | |
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Join Date: Mar 2013
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#62 |
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Join Date: Jun 2006
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Vanity may be the wrong word. It doesn't pay off in movable goods, but prestige isn't the only non-physical thing of value, even for humans.
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-- MA Lloyd |
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#63 |
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Join Date: Feb 2005
Location: Berkeley, CA
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True. Perhaps it's more accurate to say that it has value mostly as an end in itself, rather than its investment value.
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#64 | ||
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Join Date: Jan 2010
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You stated that staging wouldn't work because there was a lot of traffic. (presumably a cost issue and not the cluttering of outer space). I suggested a design where the cost of a single use craft would lower shipment costs to less than a million $ per ton. The notion of reusable being cheaper than single use is not necessarily true. If the reason for the rejection of staging is not a cost issue, but an aesthetic setting consideration than no probs. But on a purely functional basis... This holds especially true if shipments are unbalanced (weight wise, i.e. one side sends the other a lot more tonnage than he gets.) For example earth ships the colonies oxygen and other consumables (a lot of stuff) but gets back an equally valuable cargo that weights only a fraction. (helium-3) . This means that any spacecraft would make one way full and the other way practically empty. The spacecraft itself isn't worth the cost of refueling it and sending it home for another round trip. Adi |
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#65 |
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Join Date: Jan 2011
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The solution is both low-tech and simple; don't build a ship with engines, powerplant or onboard fuel.
1) Build ships equipped with solar sails. 2) Build space mirror(s). A big one 100 times wider than each ship's sail should do. More smaller ones might also do if you can deal with the destructive interference. 3) Aim sunlight from the mirror to the ship, propelling it with solar radiation pressure. Except you use concentrated sunlight at 10.000/1 concentration, not the pansy acceleration given by normal starlight. 4) Ship accelerates all the way to the halfway point. Assuming mirror array around Earth or similar light intensity, 10.000/1 concentrated sunlight and average mass of ship ~1 kilo per square meter of sail (total mass 1000 tons), you're going to get 0,01 gs or 0,1 meters per second per second. That is 8,6 Km/second per day. After 5 months you'll be halfway there. 5) Spend another 5 months with the array on the other star decelerating you. Because you don't want to smack on the planet at 2000 km/sec which is what you'd do if you accelerated constantly. Of course, if you could survive such impacts you'd make the trip in 7 months total, not 10. You'd also make a big hole on the surface of the planet though. Like, New-York-sized. |
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#66 |
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Join Date: Jul 2008
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Quite true.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#67 | |
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Join Date: Mar 2013
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#68 |
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Join Date: Jan 2011
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Also, you could use combination of solar panels and magnetrohydrodynamic propulsion. Basically same array of mirrors as before, except the ship has solar panels instead of mirrors and is built around a really powerful accelerator and lots of water supply.
1) Mirrors feed ship with solar power at long distances. Current efficiency of triple-layer solar panels has reached 47% or so thus if you're hitting the ship with a beam 100 KW/square meter in energy density, you'll get about 50 KW per square meter of panel, which is not bad. Assuming your panels can take it, that is. 2) You use a tiny portion of the energy to ionize water and throw the plasma into the accelerator. 3) Accelerator pushes out the plasma at 1/10 the speed of light or so. That should give a LOT of Delta-V for a ship that's 80% water. |
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#69 | |
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Join Date: Jul 2008
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Not using staging makes it inconvenient to get high thrust early in the process, but that's not as much a problem here as it is in surface-to-orbit work.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#70 |
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Join Date: Feb 2005
Location: Berkeley, CA
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It can be, but it usually takes rather large fractions of a G to get much out of the Oberth effect and it's not that relevant when you're shooting for 300 miles/sec (though a near-solar approach with a burn at the bottom is a not-terrible way of getting a few hundred km/sec).
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| Tags |
| interstellar trade, magsail, space, spaceships |
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