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#1 | |
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Join Date: Oct 2010
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Quote:
Even with ST 14 and a +2 to dmg from a high level of Karate, the 1d-2 dmg ended up with 0. And for the mooks I was facing, I would have needed to roll a 5 or 6 on dmg to cripple the hand. Maybe if you are really strong, Aggressive Parry has a good payoff. But it was just too much of a sacrifice to lower my Parry by 1 for each attack for only about a 55% to inflict any damage at all. |
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#2 | |
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Join Date: Jul 2008
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Quote:
Aggressive Parry may look a bit better for a leg parry, with boots on...
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#3 | |
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Join Date: Oct 2010
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Quote:
Math fail on my part. 66% is right. It's still not good. 1/3 chance to do no damage for a 10% reduction in my chance to actually parry the strike. But I do agree that a Jam with boots would be 1d, assuming ST 14 and Karate at DX+1 or better. Can you do an aggressive parry with your leg/foot vs. a punch? |
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#4 |
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Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Only if the punch is a low-line attack. The valid locations you can protect with a Jam are listed under the Jam technique.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
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#5 | |
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Join Date: Jul 2012
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Quote:
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#6 |
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Join Date: Jan 2010
Location: Brighton
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| Tags |
| martial arts, technical grappling |
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