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#51 |
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Join Date: May 2007
Location: Twin Cities, Minnesota, U.S.A.
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I don't think that it matters if the food you're importing is a luxury or a drug. People will always prefer to grow it themselves rather than importing it at a much higher cost.
By the time people are building starships, they have almost certainly already mastered O'Neil colonies and arcologies. If they don't have the natural conditions necessary to grow the luxury/cash crop, they will create artificial conditions that replicate the original environment. All they will need is some seeds (or cell-lines for cloning) and data on the growing environment. Also, don't count out the possibility of synthetic substitutes for drugs. Unless biotech is stuck at TL8, they should be able to synthetically produce nearly any drug that a living thing can grow. The exceptions will be newly discovered organisms that haven't been cultivated outside the colony yet, and bizarre things like Arrakeen sandworms that just cannot be cultivated at all. Like Johnny said, exceptionally expensive manufacturing that requires enormous infrastructure is the main thing people would still want to trade.
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I have Confused and Clueless. Sometimes I miss sarcasm and humor, or critically fail my Savoir-Faire roll. None of it is intentional. Published GURPS Settings (as of 4/2013 -- I hope to update it someday...) |
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#52 |
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Join Date: Jul 2008
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And that mostly works in the direction of colonies importing things, not exporting them, since the homeworld is ahead on infrastructure.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#53 | |
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Join Date: Aug 2007
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Quote:
Nevertheless there are studies that claim that slowing your metabolism down by eating less will extend your lifespan. By everything I understand slowing your metabolism to 10% should slow all your metabolic processes proportionately and aging I a metabolic process.
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Fred Brackin |
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#54 |
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Join Date: Jun 2006
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The fundamental problem with trade of that sort is what do the customers pay with? Finding something rich high tech places have that third world places want a lot isn't difficult, it's finding something with an equal value density goes the other way that's hard. If the colonies don't have something equally valuable to send home in the same number of ships, they don't have the money to buy infrastructure heavy imports with.
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-- MA Lloyd |
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#55 | |||
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#56 |
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Join Date: Mar 2013
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Exactly, and if there's no trade there's no way for people to go there which kinda makes the whole thing pointless. Plus the people who bankrolled the colony will want a return on their investment
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#57 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Absent TL^ stuff, colonization at these distances is always going to be a vanity project; the return on investment is the prestige you get out of its success.
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#58 |
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Join Date: Jan 2010
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The simplest solution for getting the required delta-V is to just use staging.
A basic TL9 fusion rocket design (i.e. single fusion rocket engine with 13 hydrogen fuel tanks) provides approx 250mps. Each stage burns through it's fuel in approx 2 month of continuous operation. Just stack these one over the other for whatever performance is needed. Personally I would design this ship as a-SM11 automated cargo vessel. It don't require exotic fuel which may be difficult to produce in a still developing colony. The craft is relatively cheap (43 mil SM9 stage, 140 SM10 stage, 430mil sm11 stage) So approx 610mil (not including hydrogen cost) for 750mps Final stage would SM8 (4mil cost) and include a control room. if this is a shipment from earth to another planet it would have two soft-landing systems (since destination doesn't necessarily have infra to go get the shipment from orbit) and contains 850 tons of cargo. That's a shipment cost of less than 1mil per ton of cargo. (we pay more than that to launch to low earth orbit). Hope this helps Adi |
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#59 |
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Join Date: Jul 2008
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If you take a long enough view and have very limited domestic growth options, that doesn't have to be so.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#60 |
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Join Date: Feb 2005
Location: Berkeley, CA
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True, but in that case it's likely that you're okay with a 40 year transit time instead of a 4 year transit time, and that reduces the energy budgets by a factor of 100.
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| Tags |
| interstellar trade, magsail, space, spaceships |
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