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#1 | ||||
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Join Date: Feb 2007
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#2 | |||
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Join Date: Mar 2013
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Can you think of what else you need to know? |
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#3 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Any meaningful fraction of 300 kps will vaporize any conceivable TL 9 ship, as they basically turn the kinetic energy of your ship into heat, and 300 kps is 45 gigajoules per kilogram, which is likely somewhere upwards of 1,000 times the energy required to turn the ship into an expanding cloud of vapor.
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#4 | |
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Join Date: Jun 2006
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__________________
-- MA Lloyd |
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#5 |
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Join Date: Aug 2007
Location: Vermont, USA
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Lithobraking can only be done once low orbit speeds are achieved or from the low speeds of interplanetary transfer orbits, not from effectively interstellar speeds. In GURPS Spaceships terms, it's just a Soft-Landing System.
A single GURPS Spaceships magsail* can achieve 375 mps in 712 days (1.9 years) over the span of 124 au (assuming maglines out that far). The remaining 276 au will then take 792 days cruise time (2.2 years). I'm not sure how long aerobraking would take, but it's going to be at least half a year and possibly multiple years, if it's even possible from those speeds. Since this is a binary system, it might be better to just use the magsail for braking -- then it's 436 days for a 152 au cruise, plus 712 days for accel and decel each (1,860 days total = 5.1 years). Adding more magsails can cut the accel and decel times down by hundred of days each. For example, with 6 magsail systems the accel/decel time is 119 days each over 21 au, with a 1,027-day cruise over 358 au, for a total travel time of 1,265 days (3.5 years). Adding more magsails only takes a few weeks off the time. Adding an advanced fusion pulse drive (20 mps/tank) to burn after the magsail maxes out its velocity can cut down the cruise time depending on how many fuel tanks you want to give it. The best combination of 12 propulsion systems (sails, drives, and fuel tanks) I could find was 5 magsails and 6 fuel tanks which gave a total travel time of 1,011 days (2.8 years). But if you only want to commit 6 systems to propulsion, it's better to go all magsails. * a realistic magsail probably leaks plasma so would require fuel tanks that projections give only 6.8 mps/tank. Last edited by munin; 04-07-2014 at 12:40 AM. |
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#6 |
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Join Date: Mar 2013
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6 Magsails is probably a bit high, but I was thinking of boosting their performance. And I'm thinking of dropping the distance between the two stars down to somewhere around 136 AU, which should make things bette
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| Tags |
| interstellar trade, magsail, space, spaceships |
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