Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-06-2014, 02:38 AM   #2
Clipper
 
Clipper's Avatar
 
Join Date: Feb 2012
Location: Sydney, Australia
Default Re: Mate card after Wizard's Charm spell

Your friend cannot play Mate until your Wizard's Charm Spell has fully resolved. Once the charm resolves, the combat is continuing, but there are no monsters and Mate cannot be played (unless somebody plays Wandering Monster to continue the combat).

Having said that, it also seems you have made a mistake about running away. You always start fighting a monster as soon as you see it. If you can't beat it, then you Run Away and it might catch you. This is not a choice you can only make before combat, so you certainly can run away from additional monsters after using the Charm Spell.
__________________
My unofficial, but comprehensive Flowcharts: Munchkin: A4 Letter; Munchkin Quest: A4 Letter
Rules Checklist for all Munchkin sets: A4 Letter.
Clipper is offline   Reply With Quote
 

Tags
charm, mate, wizard


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.