|
|
|
#11 | ||
|
Join Date: Jan 2010
Location: Brighton
|
Quote:
Something reinforced by as you say the wide ranging nature of GURPS stats. Because I agree that some traditionally dexterous moves will inherently require good Strength (or more accurately good strength to weight). Take walking on your hands, obviously it requires good strength to weight, but it also requires good balance. And it doesn't matter how good you balance is if you lack the St to support you weight on your hands you won't be walking on you hands. A great gymnast will have suburb Strength to weight, but if he loses his inner ear he's not going to be doing a great floor show, but he'd probably be able to keep going on rings reasonable well. (talking of rings, lots of upper body strength on those guys that you don't normally see on more generalist gymnasts). Anyway this ramble is just me basically agreeing with you point that DX, ST are not wholly distinct abilities, and how they interact has more to do with what you are attempting then their inherent characteristics and derivation. In a way i find it easier to limit some aspects of stats when modelling this, which means I keep the element of St that gymnasts are using and ditch the elements they wouldn't have developed, or even would even have a negative impact (which is why I tend to have gymnasts with higher than usual ST for their weight, but not the HPs or damage ability to go with it which would be harder to justify a lack of weight). But equally you could as you say just decide that bit of high Strength to weight manifests in GURPS terms as your higher than average DX. Quote:
Last edited by Tomsdad; 04-08-2014 at 03:28 AM. |
||
|
|
|
| Tags |
| martial arts, technical grappling |
|
|