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Old 04-02-2014, 08:59 PM   #22
Snoman314
 
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Join Date: Sep 2009
Default Re: GURPS Spaceships Design Spreadsheet

Quote:
Originally Posted by ericbsmith View Post
I hadn't realized there were new rules in Pyramid 3/64. Looking them over it doesn't look like there's anything too strange or unusual, so incorporating them shouldn't be too difficult. I'll see if I can work on them this week sometime.
I'm starting in a steampunk game, and using the steam engine systems are going to keep getting used. Any ETA on when you'll have the additions from Pyramid 3/64 incorporated? No pressure, for now I'm just using a different engine type and then editing the output to be correct. But it would be nice for it to just work.

On a related note, I was wondering about the best way, using your spreadsheet, to include the suggestion given in this post to add a propellor function. Say to a steam engine for example?

This is just an idea thrown out in the forums, so I understand if you don't want to include it in your spreadsheet, but can you offer any advice for how to fudge things to add atmospheric thrust without putting in a reaction engine or anything like that?
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design, game aids, gurpsland, program, sheet, spaceships, spreadsheet

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