Quote:
Originally Posted by ericbsmith
I hadn't realized there were new rules in Pyramid 3/64. Looking them over it doesn't look like there's anything too strange or unusual, so incorporating them shouldn't be too difficult. I'll see if I can work on them this week sometime.
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I'm starting in a steampunk game, and using the steam engine systems are going to keep getting used. Any ETA on when you'll have the additions from Pyramid 3/64 incorporated? No pressure, for now I'm just using a different engine type and then editing the output to be correct. But it would be nice for it to just work.
On a related note, I was wondering about the best way, using your spreadsheet, to include the suggestion given in
this post to add a propellor function. Say to a steam engine for example?
This is just an idea thrown out in the forums, so I understand if you don't want to include it in your spreadsheet, but can you offer any advice for how to fudge things to add atmospheric thrust without putting in a reaction engine or anything like that?