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Old 04-01-2014, 01:20 PM   #1
vicky_molokh
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Default Re: Pricing improved Job Rolls (without increasing skills)?

My attention to Efficient was because you can get paid 100% of the salary by investing 80% of the time. IOW, assuming a pay-by-amount-of-work-done freelancer work, you perform 50 effective man-hours in 40 chronological hours, which is a +25% improvement in the amount of work done (and money earned, assuming a job where these map 1:1).
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Old 04-01-2014, 01:33 PM   #2
Turhan's Bey Company
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Default Re: Pricing improved Job Rolls (without increasing skills)?

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Originally Posted by vicky_molokh View Post
IOW, assuming a pay-by-amount-of-work-done freelancer work, you perform 50 effective man-hours in 40 chronological hours, which is a +25% improvement in the amount of work done (and money earned, assuming a job where these map 1:1).
...and that assumes that the Time Worked rules apply to job rolls. It's not clear to me that they do.
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Old 04-01-2014, 01:42 PM   #3
Kromm
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Default Re: Pricing improved Job Rolls (without increasing skills)?

Efficient definitely has no effect at all on jobs! It's very specifically a tool for tasks, not for rolls that abstract many tasks. Jobs involve large numbers of time factors that are wholly independent of worker skill, notably wait times for clients, processes, work-related shopping and sales, etc. It isn't as if, say, a freelance jeweler with Efficient (Jeweler) can make buying gems and metal, setting adhesives, traveling to the bazaar, and selling the final product go any faster. There are vanishingly few jobs where one time-dependent skill defines the whole of what goes on. The fact that the job roll is against a specific skill isn't meant to suggest that's the only skill that matters . . . most jobs are defined by templates with many skills, and the job roll just uses the iconic skill for meta-game simplicity. At best, a kind GM might say "Efficient helps about 10% of what you do, so go ahead and add 2% to monthly income."
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Old 04-01-2014, 02:08 PM   #4
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Default Re: Pricing improved Job Rolls (without increasing skills)?

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There are vanishingly few jobs where one time-dependent skill defines the whole of what goes on.
Not to mention, some that do-like being a cover band at a club-would not work particularly well, as singing a song 20% faster is probably not looked upon fondly.
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