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Old 03-29-2014, 08:54 PM   #6
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Technical Grappling: Foot Pin

Quote:
Originally Posted by Icelander View Post
I've done a lot of thinking about just that, since that's something that in real life often follows a grab of a leg or other disruption of someone's stable stance.

I'm considering treating Shoves something like a Destabilising Strike, actually. Most Shoves aren't enough to knock people down, but they do tend to cause a momentary imbalance and make it easier to follow them up with a proper strike or grapple, as well as disrupting an attack from the shoved party.
Another way to go would be to borrow the Sweep model. It's a non-damaging takedown that will benefit from CP. Treat a strike or shove as the initial CP roll, apply that as a penalty to any rolls to stay upright if you're unstable, or something. Making stuff up off the cuff here, but between Destabilizing Strike and a modification of Sweep, there might be something there.
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