Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 03-29-2014, 08:43 PM   #1
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Technical Grappling: Foot Pin

Quote:
Originally Posted by DouglasCole View Post
Check out Stability, which is on p. 9 or p. 10. The foot pin could make you unstable if done right, which doubles the effects of CP spent, and while we didn't cover slams and shoves, I'm sure that the "double the impact of the effect" would work out well.
I've done a lot of thinking about just that, since that's something that in real life often follows a grab of a leg or other disruption of someone's stable stance.

I'm considering treating Shoves something like a Destabilising Strike, actually. Most Shoves aren't enough to knock people down, but they do tend to cause a momentary imbalance and make it easier to follow them up with a proper strike or grapple, as well as disrupting an attack from the shoved party.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
Old 03-29-2014, 08:54 PM   #2
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Technical Grappling: Foot Pin

Quote:
Originally Posted by Icelander View Post
I've done a lot of thinking about just that, since that's something that in real life often follows a grab of a leg or other disruption of someone's stable stance.

I'm considering treating Shoves something like a Destabilising Strike, actually. Most Shoves aren't enough to knock people down, but they do tend to cause a momentary imbalance and make it easier to follow them up with a proper strike or grapple, as well as disrupting an attack from the shoved party.
Another way to go would be to borrow the Sweep model. It's a non-damaging takedown that will benefit from CP. Treat a strike or shove as the initial CP roll, apply that as a penalty to any rolls to stay upright if you're unstable, or something. Making stuff up off the cuff here, but between Destabilizing Strike and a modification of Sweep, there might be something there.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 03-29-2014, 08:59 PM   #3
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: Technical Grappling: Foot Pin

Quote:
Originally Posted by DouglasCole View Post
Another way to go would be to borrow the Sweep model. It's a non-damaging takedown that will benefit from CP. Treat a strike or shove as the initial CP roll, apply that as a penalty to any rolls to stay upright if you're unstable, or something. Making stuff up off the cuff here, but between Destabilizing Strike and a modification of Sweep, there might be something there.
I've been considering what animals do in combat, i.e. shoving with the shoulder before going in for a bite or stamp.

Looks a lot like a move that's meant to cause very short-lived CPs that give the other party a penalty to strike back or defend, in order to get in a fight-ending move.

Horses rarely knock each other over, but back when stallions fought each other as a sport here in Iceland*, most descriptions seem to involve a shoulder shove before the fight ending move.

This also happens when two riders fight. Their horses can shove one another, to interfere with the strikes and defences of the other rider.

*Long time ago, don't worry.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is online now   Reply With Quote
Reply

Tags
martial arts, technical grappling


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:44 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.