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Old 03-29-2014, 07:51 PM   #1
TheOneRonin
 
Join Date: Oct 2010
Default Re: Technical Grappling: Foot Pin

That looks right, but is woefully ineffective mechanically.

I certainly wouldn't qualify for the "Wrestling" skill. Maybe Judo. But regardless, the foot pin, as we do it, is much more effective than that.

It becomes much easier to knock someone down or push them over when their foot is pinned.

It's a complete disruption of their footwork. And while it's certainly not impossible to pull your foot away from a foot pin, trying and failing will very likely disrupt your balance.

I'm wondering if an effective representation of how this works might just be below the resolution level of GURPS.
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Old 03-29-2014, 08:19 PM   #2
DouglasCole
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Default Re: Technical Grappling: Foot Pin

Quote:
Originally Posted by TheOneRonin View Post
That looks right, but is woefully ineffective mechanically.

I certainly wouldn't qualify for the "Wrestling" skill. Maybe Judo. But regardless, the foot pin, as we do it, is much more effective than that.
Buy it off of whatever your primary weapon skill is, using a Technique Adaptation perk. That way it becomes an attack based off of something you've trained in.

Quote:
It becomes much easier to knock someone down or push them over when their foot is pinned.

It's a complete disruption of their footwork. And while it's certainly not impossible to pull your foot away from a foot pin, trying and failing will very likely disrupt your balance.

I'm wondering if an effective representation of how this works might just be below the resolution level of GURPS.
Check out Stability, which is on p. 9 or p. 10. The foot pin could make you unstable if done right, which doubles the effects of CP spent, and while we didn't cover slams and shoves, I'm sure that the "double the impact of the effect" would work out well.
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Old 03-29-2014, 08:43 PM   #3
Icelander
 
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Default Re: Technical Grappling: Foot Pin

Quote:
Originally Posted by DouglasCole View Post
Check out Stability, which is on p. 9 or p. 10. The foot pin could make you unstable if done right, which doubles the effects of CP spent, and while we didn't cover slams and shoves, I'm sure that the "double the impact of the effect" would work out well.
I've done a lot of thinking about just that, since that's something that in real life often follows a grab of a leg or other disruption of someone's stable stance.

I'm considering treating Shoves something like a Destabilising Strike, actually. Most Shoves aren't enough to knock people down, but they do tend to cause a momentary imbalance and make it easier to follow them up with a proper strike or grapple, as well as disrupting an attack from the shoved party.
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Old 03-29-2014, 08:54 PM   #4
DouglasCole
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Default Re: Technical Grappling: Foot Pin

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Originally Posted by Icelander View Post
I've done a lot of thinking about just that, since that's something that in real life often follows a grab of a leg or other disruption of someone's stable stance.

I'm considering treating Shoves something like a Destabilising Strike, actually. Most Shoves aren't enough to knock people down, but they do tend to cause a momentary imbalance and make it easier to follow them up with a proper strike or grapple, as well as disrupting an attack from the shoved party.
Another way to go would be to borrow the Sweep model. It's a non-damaging takedown that will benefit from CP. Treat a strike or shove as the initial CP roll, apply that as a penalty to any rolls to stay upright if you're unstable, or something. Making stuff up off the cuff here, but between Destabilizing Strike and a modification of Sweep, there might be something there.
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Old 03-29-2014, 08:59 PM   #5
Icelander
 
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Default Re: Technical Grappling: Foot Pin

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Originally Posted by DouglasCole View Post
Another way to go would be to borrow the Sweep model. It's a non-damaging takedown that will benefit from CP. Treat a strike or shove as the initial CP roll, apply that as a penalty to any rolls to stay upright if you're unstable, or something. Making stuff up off the cuff here, but between Destabilizing Strike and a modification of Sweep, there might be something there.
I've been considering what animals do in combat, i.e. shoving with the shoulder before going in for a bite or stamp.

Looks a lot like a move that's meant to cause very short-lived CPs that give the other party a penalty to strike back or defend, in order to get in a fight-ending move.

Horses rarely knock each other over, but back when stallions fought each other as a sport here in Iceland*, most descriptions seem to involve a shoulder shove before the fight ending move.

This also happens when two riders fight. Their horses can shove one another, to interfere with the strikes and defences of the other rider.

*Long time ago, don't worry.
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