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Old 03-25-2014, 08:53 PM   #31
Michael Thayne
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

Wasn't there a Pyramid article with a souped-up version of Zeroed? In an issue devoted to Thaumatology, I think. Too lazy to find it now.
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Old 03-26-2014, 07:30 AM   #32
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Ulzgoroth View Post
Is it explicitly written that ATR rules out Deceptive Attack? Because that would be really gamebreaking dumb, and Deceptive Attack doesn't rely on waiting for the target's reaction.
It doesn't forbid Deceptive Attacks, as one of the potential meanings for them is speed :)
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Old 03-26-2014, 02:08 PM   #33
Michael Thayne
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention? Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault). And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
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Old 03-26-2014, 02:13 PM   #34
David Johnston2
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Anyone have ideas for what Cosmic Unkillable could do? ?
You are aware of what is going around your body or spirit although still incapable of moving until you regain consciousness.
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Old 03-26-2014, 03:04 PM   #35
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Michael Thayne View Post
Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention? Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault). And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
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Old 03-27-2014, 06:43 AM   #36
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Michael Thayne View Post
Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention?
That sounds more like Unkillable 1, plus Unkillable 2 with a Limitation.

Quote:
Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault).
Meh?

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And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
This seems good though
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Old 03-27-2014, 01:50 PM   #37
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Michael Thayne View Post
Wasn't there a Pyramid article with a souped-up version of Zeroed? In an issue devoted to Thaumatology, I think. Too lazy to find it now.
It was the focus of "Onomancy" in Pyramid #3/48: Secret Magic.
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Old 03-28-2014, 01:53 AM   #38
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
Or immunity to things that would kill even normal UKIII, like negated advantage afflictions of god killers, or reality quakes unwriting your powers.
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Old 03-29-2014, 06:08 PM   #39
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
I was thinking that while the proposed Cosmic doesn't look terribly unfair, you could get similar utility with a limited Warp, probably at a discount.
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Old 03-02-2016, 01:37 AM   #40
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Default Re: Ways for non-combat advantages to benefit from Cosmic

<MOD>

Don't resurrect threads to ask new questions. Please start a new thread.

</MOD>
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