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Old 03-26-2014, 03:04 PM   #36
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Michael Thayne View Post
Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention? Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault). And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
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