Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-26-2014, 11:08 AM   #7
Walrus
 
Walrus's Avatar
 
Join Date: Jan 2011
Location: Chelyabinsk, Russia
Default Re: Warhammer 40'000 - Disadvantages of Space Marines

Quote:
Originally Posted by Keiko View Post
I'd give most citizens of 40K at least a Quirk degree of Hidebound.
Certainly not for Adeptus Mechanicus and most of Inquisitors, except, maybe, very puritan ones.
But it fits very well to some Space Marines. Black Templars, maybe some Dark Angels (Death Wing usually) and Space Wolves. Not Ultramarines because they are the most broad-minded of successful Chapters. Not for Adeptus Mechanicus-related Chapters either, like Iron Hands or Salamnders (I wonder why they're not included into list). And not for those who use unconventional tactics like Raven Guard or White Scars and their successors and maybe Ravenwing of Dark Angels.
__________________
MH Setting. Welcome to help.

Last edited by Walrus; 03-26-2014 at 11:12 AM.
Walrus is offline   Reply With Quote
 

Tags
disadvantage, disadvantages, warhammer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:15 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.