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#21 | |
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Join Date: Mar 2013
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In my setting there are beings with Cosmic power modifiers. These can be called Cosmic Beings. Just having a power with Cosmic on it is usually used for bending the rules. I would rather have two names for the enhancement, but I know the difference. I also use several tiers:
Magic, Chi, and Psionic (in my setting they are three words for the same thing) are considered Mundane powers. There is only one PC in my current game who is a Cosmic Being, but she's young and doesn't really understand her full abilities.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#22 |
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Join Date: May 2010
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Oooh, I just thought of another good one: Cosmic Altered Time Rate: you don't need to slow down to pull off tricks that depend on others' reactions, including feints in combat (I just realized I once let a player get away with feinting then attacking that using normal ATR, it's a really useful trick).
Nothing I can find in Powers suggests True Sight works that way. |
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#23 | |
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Join Date: Mar 2013
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One thing that has confused me: a feint works with Extra Attack and with Rapid Strike and AOA (double) so why wouldn't it work with at least ATR 1?
__________________
A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#24 | |
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Join Date: May 2010
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#25 | |
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Join Date: Mar 2013
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For example, a true martial arts master uses deceptive attacks almost all the time. To go against the limitation that ATR brings would be a large advantage to the master. Let's say that he has a skill of 22 and TBAM. He gets to use 10 of his skill in deceptive attacks or rapid strikes. Now give him ATR. His deceptive attacks and feints no longer work. To allow them to work isn't just a small thing, it's a huge thing. Of course, even without this, he could usually just attack so many times that his foe doesn't have much in the way of defenses after the forth strike in the master's turn, let alone the fourth strike in the master's second turn. I'm going to have to think about this. Using ATR tends to make a master somewhat weaker on the offense.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#26 | |
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Join Date: Sep 2004
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Its a 100 point investement on top of the DX, Weapon Master and skill bump which has the immediate side effect of turning off his feints/deceptive attack arguably making him less effective at attacking, does not strike me as a small thing. Especially as I said the advantage might make him less likely to succed than if he simply tossed on another 5 points of DX or 25 points of skill. Allowing him to drop another 50 points per level of the advantage into rebuying some of that lost utility is probably not all that cheap or unbroken. |
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#27 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#28 |
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Join Date: Sep 2004
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It doesn't look like it, as I read it in characters all it prevents is influence rolls and feints (unless that is all you do in the round).
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#29 |
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Join Date: Mar 2013
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Not exactly. The police will generally ignore you, even if you've been brought in. However the records still remain. If you make yourself high profile enough, you might not be zeroed any more.
With Cosmic +50%, I'd have the records erased. With +100%, I'd even have people's memories erased, though I'd have it work on both friend and foe alike unless you went for 150%. There was a neat character from the web novel Worm that had that effect on people.
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A little learning is a dangerous thing. Warning: Invertebrate Punnster - Spinelessly Unable to Resist a Pun Dangerous Thoughts, my blog about GURPS and life. |
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#30 | ||
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Join Date: Aug 2004
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| Tags |
| cosmic, cosmic power |
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