Quote:
Originally Posted by DangerousThing
As a GM I wouldn't let it go for that little. The +50% level is for bending the rules a bit. Allowing combat actions that take a full turn to take a fraction of a turn is worth more than that.
For example, a true martial arts master uses deceptive attacks almost all the time. To go against the limitation that ATR brings would be a large advantage to the master.
Let's say that he has a skill of 22 and TBAM. He gets to use 10 of his skill in deceptive attacks or rapid strikes.
Now give him ATR. His deceptive attacks and feints no longer work. To allow them to work isn't just a small thing, it's a huge thing. Of course, even without this, he could usually just attack so many times that his foe doesn't have much in the way of defenses after the forth strike in the master's turn, let alone the fourth strike in the master's second turn.
I'm going to have to think about this. Using ATR tends to make a master somewhat weaker on the offense.
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Is it explicitly written that ATR rules out Deceptive Attack? Because that would be really gamebreaking dumb, and Deceptive Attack
doesn't rely on waiting for the target's reaction.