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Old 03-25-2014, 02:18 PM   #1
Ulzgoroth
 
Join Date: Jul 2008
Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by DangerousThing View Post
As a GM I wouldn't let it go for that little. The +50% level is for bending the rules a bit. Allowing combat actions that take a full turn to take a fraction of a turn is worth more than that.

For example, a true martial arts master uses deceptive attacks almost all the time. To go against the limitation that ATR brings would be a large advantage to the master.

Let's say that he has a skill of 22 and TBAM. He gets to use 10 of his skill in deceptive attacks or rapid strikes.

Now give him ATR. His deceptive attacks and feints no longer work. To allow them to work isn't just a small thing, it's a huge thing. Of course, even without this, he could usually just attack so many times that his foe doesn't have much in the way of defenses after the forth strike in the master's turn, let alone the fourth strike in the master's second turn.

I'm going to have to think about this. Using ATR tends to make a master somewhat weaker on the offense.
Is it explicitly written that ATR rules out Deceptive Attack? Because that would be really gamebreaking dumb, and Deceptive Attack doesn't rely on waiting for the target's reaction.
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Old 03-25-2014, 02:21 PM   #2
Nosforontu
 
Join Date: Sep 2004
Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Ulzgoroth View Post
Is it explicitly written that ATR rules out Deceptive Attack? Because that would be really gamebreaking dumb, and Deceptive Attack doesn't rely on waiting for the target's reaction.
It doesn't look like it, as I read it in characters all it prevents is influence rolls and feints (unless that is all you do in the round).
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Old 03-26-2014, 07:30 AM   #3
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Ulzgoroth View Post
Is it explicitly written that ATR rules out Deceptive Attack? Because that would be really gamebreaking dumb, and Deceptive Attack doesn't rely on waiting for the target's reaction.
It doesn't forbid Deceptive Attacks, as one of the potential meanings for them is speed :)
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Old 03-26-2014, 02:08 PM   #4
Michael Thayne
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention? Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault). And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
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Old 03-26-2014, 02:13 PM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: Ways for non-combat advantages to benefit from Cosmic

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Anyone have ideas for what Cosmic Unkillable could do? ?
You are aware of what is going around your body or spirit although still incapable of moving until you regain consciousness.
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Old 03-26-2014, 03:04 PM   #6
PTTG
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by Michael Thayne View Post
Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention? Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault). And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
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Old 03-28-2014, 01:53 AM   #7
Flyndaran
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Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by PTTG View Post
Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
Or immunity to things that would kill even normal UKIII, like negated advantage afflictions of god killers, or reality quakes unwriting your powers.
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Old 03-29-2014, 06:08 PM   #8
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Ways for non-combat advantages to benefit from Cosmic

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Originally Posted by PTTG View Post
Cosmic UKIII may be better designed as an alternate form consisting of an indestructible, intangible spirit with Warp or something.
I was thinking that while the proposed Cosmic doesn't look terribly unfair, you could get similar utility with a limited Warp, probably at a discount.
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Old 03-27-2014, 06:43 AM   #9
The Benj
 
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
Default Re: Ways for non-combat advantages to benefit from Cosmic

Quote:
Originally Posted by Michael Thayne View Post
Anyone have ideas for what Cosmic Unkillable could do? It seems like an Indestructible ability would fit a Cosmic power very well, and Unkillable 1 + no visible damage would make a good foundation for such an ability. But what would the 25 points for +50% on Unkillable 1 be doing for you? Maybe the ability would somehow be half-way between Unkillable 1 and Unkillable 2. Like, you're still not dead, but stop healing and therefore can only revive through someone else's intervention?
That sounds more like Unkillable 1, plus Unkillable 2 with a Limitation.

Quote:
Unkillable 2 (Cosmic, +50%) could make you completely immune to damage until you reach positive HP, similar to Unkillable 3 (but still subject to having your body imprisoned, so you might wake buried under ground, or trapped in a bank vault).
Meh?

Quote:
And Unkillable 3 (Cosmic, +50%) could let you choose the location you coalesce in, instead of it being up to the GM. Thoughts on this?
This seems good though
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