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Old 03-25-2014, 01:30 AM   #23
Michael Thayne
 
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Join Date: May 2010
Default Re: Ways for non-combat advantages to benefit from Cosmic

More stock cosmic powers:

Invisibility
88 Points
Invisibility (Affects Machines, +50%; Can Carry Objects, +10%; Cosmic, +50%; Switchable, +10%) [88]. You can become invisible at will, and this can affect carried items up to your basic lift. Only cosmic See Invisible can penetrate this ability. Increasing the allowed carried items is a common power stunt.

Panacea
90 Points +6/level
Healing (Cosmic, No Die Roll Required, +100%; Xenohealing, Anything Animate, +100%) [90]. Can heal anything, whether living, artificial, supernatural, etc., even normally impossible-to-heal Cosmic damage. Succeeds automatically as long as your effective IQ is 3 or greater. Additional levels add Reduced FP, +6/level. "Affects Self" and "Cure Affliction" are common Power Stunts.

Phasing
128 Points
Insubstantiality (Can Carry Objects, +10%; Cosmic, +50%) [128]. Increasing your weight limit, and phasing out in response to attacks, are common power stunts.
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