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Old 03-24-2014, 03:35 PM   #11
PTTG
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

Cosmic Charisma:
If ordinary Charisma is limited to sapient beings of your race or culture, Cosmic Charisma overcomes those borders.
Otherwise, it expands to include entities that otherwise aren't normally affected by social skills, such as computers and gods.

Cosmic Gadgeteer:
This is based off of Quick Gadgeteering.
Decrease all times by a factor of thirty: a concept roll requires 2d seconds, a simple gadget may be assembled in 4d seconds, and so forth. This is combat-scale gadgeteering. Note that weapons built this quickly tend to be expended quickly, but you may rebuild them!

Cosmic Super Luck:
The "roll" you dictate as low as 0, or as high as 22.

Cosmic Zeroed:
Records of your existence erase or delete themselves. Though your actions might be recorded, it is generally impossible to connect them to you personally after the fact through technological or bureaucratic means.

Cosmic Destiny:
Your Destiny will not be perverted; you will get the spirit of the prophesy as well as, if possible, the letter of it as well.

Cosmic Common Sense:
You are actually an NPC that the GM promises to portray as intelligent and thoughtful.

Last edited by PTTG; 03-24-2014 at 03:42 PM.
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Old 03-24-2014, 03:46 PM   #12
David Johnston2
 
Join Date: Dec 2007
Default Re: Ways for non-combat advantages to benefit from Cosmic

Quote:
Originally Posted by PTTG View Post
Cosmic Charisma:
If ordinary Charisma is limited to sapient beings of your race or culture, Cosmic Charisma overcomes those borders.
Otherwise, it expands to include entities that otherwise aren't normally affected by social skills.
Reaction modifiers, not social skills



Quote:
Cosmic Zeroed:
Records of your existence erase or delete themselves. Though your actions might be recorded, it is generally impossible to connect them to you personally after the fact through technological or bureaucratic means.
Uh...that's what Zeroed already does.



Quote:
Cosmic Common Sense:
You are actually an NPC that the GM promises to portray as intelligent and thoughtful.
Cosmic Common Sense would eliminate the need for an IQ roll.
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Old 03-24-2014, 04:48 PM   #13
ericthered
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Default Re: Ways for non-combat advantages to benefit from Cosmic

Cosmic Jumper (in an IW setting):

you can jump to and from worlds like yrth and coventry without penalty.
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Old 03-24-2014, 05:14 PM   #14
Culture20
 
Join Date: Feb 2014
Default Re: Ways for non-combat advantages to benefit from Cosmic

Quote:
Originally Posted by David Johnston2 View Post
Uh...that's what Zeroed already does.
Zeroed takes care of ID/fingerprint records/Birth Certificate/etc.
The proposed Cosmic Zeroed would additionally make the tapes from the security cameras fail only if someone would identify you with them.

A possible Cosmic +300% for zeroed might be available. A la The Sentry from Marvel comics: everyone forgets they ever knew you and reshape their memories so that you never played a part in their lives until you remind them. The effect reoccurs immediately after they stop specifically thinking about you or a problem directly related to you.
Maybe stat up an uncontrollable mindwipe specific to memories of you and see if it costs the same as zeroed +300% ...

Last edited by Culture20; 03-24-2014 at 05:18 PM.
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Old 03-24-2014, 09:29 PM   #15
starslayer
 
Join Date: Dec 2006
Default Re: Ways for non-combat advantages to benefit from Cosmic

Cosmic Create lets you create complex objects.

Create- Cosmic, Transmutation, darkness to organic allows you to replicate the titular ability from the comic 'the darkness' and pull weird living guns out of the shadows, or make strange creatures to do your bidding, they won't last long though; Take extended duration for longer lasting items that don't cost CPs.
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Old 03-24-2014, 11:29 PM   #16
munin
 
Join Date: Aug 2007
Location: Vermont, USA
Default Re: Ways for non-combat advantages to benefit from Cosmic

Player-designed/controlled allies:
Quote:
Originally Posted by Kromm View Post
… I would say that an Ally designed and controlled by the player, and that always has a Good or better reaction and goes along with the PCs' plans, is surely worth a lot more points. I'd call that the equivalent of Cosmic, +100% on Ally, probably on top of the +50% for Minion.
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Old 03-25-2014, 12:28 AM   #17
The Benj
 
Join Date: Aug 2004
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Default Re: Ways for non-combat advantages to benefit from Cosmic

Quote:
Originally Posted by munin View Post
Player-designed/controlled allies:
Quote:
Originally Posted by Kromm:804326
… I would say that an Ally designed and controlled by the player, and that always has a Good or better reaction and goes along with the PCs' plans, is surely worth a lot more points. I'd call that the equivalent of Cosmic, +100% on Ally, probably on top of the +50% for Minion.
I'd probably call it +50% for getting to design them yourself (although I'd still forbid stacking them up with Disads that make them loyal to you, as that's making them cheaper for increased utility), +50% for getting to control them directly.
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Old 03-25-2014, 01:30 AM   #18
Michael Thayne
 
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Default Re: Ways for non-combat advantages to benefit from Cosmic

More stock cosmic powers:

Invisibility
88 Points
Invisibility (Affects Machines, +50%; Can Carry Objects, +10%; Cosmic, +50%; Switchable, +10%) [88]. You can become invisible at will, and this can affect carried items up to your basic lift. Only cosmic See Invisible can penetrate this ability. Increasing the allowed carried items is a common power stunt.

Panacea
90 Points +6/level
Healing (Cosmic, No Die Roll Required, +100%; Xenohealing, Anything Animate, +100%) [90]. Can heal anything, whether living, artificial, supernatural, etc., even normally impossible-to-heal Cosmic damage. Succeeds automatically as long as your effective IQ is 3 or greater. Additional levels add Reduced FP, +6/level. "Affects Self" and "Cure Affliction" are common Power Stunts.

Phasing
128 Points
Insubstantiality (Can Carry Objects, +10%; Cosmic, +50%) [128]. Increasing your weight limit, and phasing out in response to attacks, are common power stunts.
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Old 03-25-2014, 04:12 AM   #19
Jariel
 
Join Date: Mar 2014
Default Re: Ways for non-combat advantages to benefit from Cosmic

The way I see it if you have the Cosmic modifier on something it counts as a Cosmic Power unless you have a negative power modifier.
For example: Mind Probe (Cosmic: No Rule of 16, +50%) is a Cosmic Power, benefits from Cosmic Talent and has no special vulnerabilities. Mind Probe (Cosmic: No Rule of 16, +50%; Telepathic -10%) is a telepathic power, benefits from Telepathy Talent, and is subject to all the limits of telepathy (Mind Shield, Psi Tech, etc.)
As far as using telepathic abilities on computers and animals there are already the cybernetic modifier for computers and the universal modifier for non-sapients, both of which are +50%. You could create a +100% version of Cosmic and call it "All Minds" or something similar. As for Empathy, there are already versions for reading other creatures ie. Spirit, Animal, Plant. A +300% version of Empathy would be similar to buying all the different versions and could be called "Universal Empathy."
Just a few of my ideas, hope it's useful.
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Old 03-25-2014, 06:02 AM   #20
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Ways for non-combat advantages to benefit from Cosmic

Quote:
Originally Posted by Michael Thayne View Post
More stock cosmic powers:

Invisibility
88 Points
Invisibility (Affects Machines, +50%; Can Carry Objects, +10%; Cosmic, +50%; Switchable, +10%) [88]. You can become invisible at will, and this can affect carried items up to your basic lift. Only cosmic See Invisible can penetrate this ability. Increasing the allowed carried items is a common power stunt.
Or any See Invisible with the True Sight enhancement. You'd need another layer of Cosmic to get around that.
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