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Old 03-22-2014, 10:16 AM   #31
Miles
 
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Join Date: Oct 2009
Default Re: Pre-Gens for Spec Ops - Opinions?

Quote:
Originally Posted by TheOneRonin View Post
And what a lot of people seem to miss is that if a guy needs to have Skill 14 to do something in training, but skill 19+ to do it under combat conditions, then the training is garbage. ESPECIALLY when talking about the tip top of JSOC units. I started off with the training scenario to show people on this board where I was getting the info, but the bottom line is there is a certain skill level, in GURPS, that is required to be able to perform this kind of action reliably and consistently UNDER COMBAT CONDITIONS.
I think we just have a real difference of opinion on how well training translates to reality. If they can complete the training sequence (with a tdm of +3 or 4) with near total confidence, that means they can also perform that same maneuver in combat situations with a good chance of success (effective skill 12ish). I think that's about right, and still puts them miles ahead of regular soldiers that would need a critical hit or a good roll on the random hit locations table to make the same shot.

Yes, performing a maneuver like that is a core part of Delta Force training, but that doesn't necessarily mean that they can do it with their eyes closed. My philosophy with GURPS is that high skill primarily exists to be maintain a professional chance of success after hideous TDM, rather than to have near certainty in the outcome at all times.
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