Quote:
Originally Posted by Joe
I'm not sure it matters much to your campaign, but for fun, I would have said clearly Lawful Evil. They obey the doctrines of their state religion to the letter (Lawful) and they enslave others and thrust them into pits full of monsters, never to come out again (Evil).
I don't think having old-school-feeling Paladins on their side matters - you're not playing D&D, you're playing GURPS, so you don't need to be beholden to that. It seems better to say that, in your setting, they're channeling the power of a pretty nasty divinity.
I would also say that the fact that they're nice to folks who share their religion doesn't really matter much - if "good" is going to mean anything here, I think it has to be an absolute rather than relative term, so they have to have a will to be good to everyone. (Though obviously there's a whole big philosophical problem here, raised mainly by old school D&D's oddly literal moral absolutism, with people speaking their 'alignment languages' and so on...).
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What about Lawful Neutral? Giving them Evil aligment just because of the way they treat some of their prisoners might not be a good idea when the rest of their society appears to be Lawful God. Even the way they treat those prisoners might arguably be Neutral.