Quote:
Originally Posted by acrosome
There are E-4s in SFOD-D, but they are support troops. You will not find an operator who is that low of a rank. They have to prove themselves quite thoroughly to even be invited to try out for SFOD-D. This means some time in service, and rank. If there are any below E-6 I'd be surprised. If you've ever watched The Unit you'll note that just about everyone is a Master Sergeant.
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It's a heroic template, and I based that requirement on the selection criteria. Templates are guidelines after all; nothing stops you from buying the two extra levels of Military Rank with the 20 points you get under Advantages.
Quote:
Originally Posted by acrosome
Remember that in 4e the Soldier skill covers a LOT of ground. For instance, it lets you use your own army's standard commo equipment. Electronic Operations (Communications) is a much more broad skill, giving decent defaults for using everything from a Russian R-123 to a microwave tower to an ELF relay. And, I would presume, gives a decent Morse Code default.
That said, I wouldn't be surprised if SFOD-D does in fact teach that broader skill. But you still might be able to use Soldier to save points.
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I based it on the Vietnam-era SEAL in
SEALs in Vietnam, which does have Electronics Operation (Comm) as a primary skill irrespective of Navy rating. As for Morse code, you only get that default at TL5-TL7; the modern-day ElOps/TL8 (Comm) skill doesn't let you use Morse.
Quote:
Originally Posted by acrosome
I'd be shocked if they all didn't have SCUBA and Parachuting (HALO).
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...welp, it seems I forgot to give them SCUBA, since SFOD-D does make that part of the selection criteria. Whoops. As for HALO, I gave them all a technique that puts their HALO/HAHO skill at qualified levels (according to the guidelines in 3E SpecOps 3E).
Quote:
Originally Posted by acrosome
Do you think Area Knowledge (Every Modern Airliner Model) would be a valid skill? :)
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Not really, but I am on the outlook for a Perk, Advantage or Technique that represents extensive training in assaulting airframes.
Quote:
Originally Posted by Peter Knutsen
I'm not surprised that IQ 13 junior NCOs who aren't US Army Special Forces can get by with Leadership at default.
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...whoops, missed that too. NCOs are supposed to have Leadership at 13. Give me a minute to fix it.
Quote:
Originally Posted by Peter Knutsen
AFAIK, Delta is mostly hostage rescue, so it would make sense to give them some sort of CQB-boosting Perk. I saw one in another thread, a few days or weeks ago, but I can't recal the specifics.
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Close-Quarters Battle is a Technique in
GURPS: Tactical Shooting. I could give them a couple of points in that. Now if only there was some way to give Techniques optional specialties in "Modern airliner". :P