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Old 03-15-2014, 11:25 AM   #9
Eukie
 
Join Date: Dec 2013
Default Re: SFOD-D ("Delta Force") template (critique?)

Quote:
Originally Posted by acrosome View Post
There are E-4s in SFOD-D, but they are support troops. You will not find an operator who is that low of a rank. They have to prove themselves quite thoroughly to even be invited to try out for SFOD-D. This means some time in service, and rank. If there are any below E-6 I'd be surprised. If you've ever watched The Unit you'll note that just about everyone is a Master Sergeant.
It's a heroic template, and I based that requirement on the selection criteria. Templates are guidelines after all; nothing stops you from buying the two extra levels of Military Rank with the 20 points you get under Advantages.

Quote:
Originally Posted by acrosome View Post
Remember that in 4e the Soldier skill covers a LOT of ground. For instance, it lets you use your own army's standard commo equipment. Electronic Operations (Communications) is a much more broad skill, giving decent defaults for using everything from a Russian R-123 to a microwave tower to an ELF relay. And, I would presume, gives a decent Morse Code default.

That said, I wouldn't be surprised if SFOD-D does in fact teach that broader skill. But you still might be able to use Soldier to save points.
I based it on the Vietnam-era SEAL in SEALs in Vietnam, which does have Electronics Operation (Comm) as a primary skill irrespective of Navy rating. As for Morse code, you only get that default at TL5-TL7; the modern-day ElOps/TL8 (Comm) skill doesn't let you use Morse.

Quote:
Originally Posted by acrosome View Post
I'd be shocked if they all didn't have SCUBA and Parachuting (HALO).
...welp, it seems I forgot to give them SCUBA, since SFOD-D does make that part of the selection criteria. Whoops. As for HALO, I gave them all a technique that puts their HALO/HAHO skill at qualified levels (according to the guidelines in 3E SpecOps 3E).

Quote:
Originally Posted by acrosome View Post
Do you think Area Knowledge (Every Modern Airliner Model) would be a valid skill? :)
Not really, but I am on the outlook for a Perk, Advantage or Technique that represents extensive training in assaulting airframes.

Quote:
Originally Posted by Peter Knutsen View Post
I'm not surprised that IQ 13 junior NCOs who aren't US Army Special Forces can get by with Leadership at default.
...whoops, missed that too. NCOs are supposed to have Leadership at 13. Give me a minute to fix it.

Quote:
Originally Posted by Peter Knutsen View Post
AFAIK, Delta is mostly hostage rescue, so it would make sense to give them some sort of CQB-boosting Perk. I saw one in another thread, a few days or weeks ago, but I can't recal the specifics.
Close-Quarters Battle is a Technique in GURPS: Tactical Shooting. I could give them a couple of points in that. Now if only there was some way to give Techniques optional specialties in "Modern airliner". :P
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