Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-15-2014, 06:47 AM   #3
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Technical Grappling - Climbing on Opponents

Quote:
Originally Posted by Barghaest View Post
I did a few searches and turned up nothing on this subject (surprised it wasn't asked, maybe I just missed it) and even the Technical Natasha didn't really address it.

With the various stability rules and other factors in Technical Grappling... how would you handle someone climbing/jumping on their opponent while they are still standing?

This might be more common in cinematic campaigns, but it happens enough in real life to be somewhat addressed: a smaller opponent - be it less SM or just a person with a slighter build and same SM - jumping on someone's back as a forced piggyback (grappling the torso with the legs and often the neck/head with the arms, although they might leave one arm free to beat their opponent on the head)... according to stability rules this might be considered under the exception detailing the "side mount" but I assumed that still implied contact with the ground for providing stability, so I'm wonder how this would be ruled (I assume they'd be considered Unstable, at least, if not in danger of falling prone) and what mechanics a person would use to handle it (skills involved, what penalties, how it affects opponent, how it affects attacker, whether it's a technique/combination/AoA-variant, if it includes Weight Advantage, etc.).
Found a bit of time. Definitely unstable. I need to write a post on airborne combatants for Pyramid or my blog. Somewhere I give guidance for this, on this forum.

Quote:
Apart from the above example (which everyone has seen probably seen happen in RL at least once), there's also the more cinematic act of jumping on someone's shoulders and grappling their neck with your legs (most often seen performed by females in film/video-games so my circle of friends has taken to calling it a "Flying Muffocation" after Keiko Kamen's signature move - also used by Cammy in Street Fighter and Black Widow in Iron Man 2) often followed by a takedown.

Dave's example of this in Technical Natasha detailing the Acrobatic Double-Leg Grapple is great, but lacks a few details I'm interested in... mainly, if you fail on the attack roll what happens (would you treat it like a missed Jump Kick)?
Yes. Fall down go boom.
Quote:
If it's not immediately followed up in a combination, does it have any special effects on the opponent's following round (especially since he's supporting your weight now) such as making them Unstable?
Only if they can't support your weight. You could potentially treat this as a passive takedown attempt using the weight modifiers; spend no CP, and you get no bonuses for posture change.
Quote:
If an opponent breaks your grapple, will you automatically fall prone - basically giving him almost a free Judo Throw effect on you - or would you remain on his shoulders until he dislodged you another way?
Yes, if he breaks your grapple, you fall to the ground. I'd treat it as falling too, from a height equal to his own height, more or less. Breakfall could mitigate as usual.

Quote:
How would mechanics be handled if you used your arms to brace against the walls (say in a narrow hallway) or held on to a beam/pipe overhead?
You'd be stable, I think.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
 

Tags
weight advantage


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.