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#15 |
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Join Date: Oct 2007
Location: Vermont
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In 4e, I think Bullfighting and Bulldancing would both be better represented as Styles.
Perhaps something like: Matador 5 In bullfighting, the matador comes out last, armed with a cape and a sword. It is he who faces the bull alone and on foot, and ultimately kills it. The bull has already been stabbed by a picador with a lance, and should have three barbed spears from the bandeleros stuck in the flesh of its neck and shoulders. Nevertheless, the animal is quite dangerous--being a matador is a matter of life and death. However, the bullfight is a highly specialized and stylized affair, and the combat skills don't translate well to less controlled situations (hence, art skills). The matador will usually allow the animal to charge, utilizing a Defensive Feint with the cape, stabbing with the sword as the animal passes. The thrust should be directly between the animal's shoulder blades hitting the heart. The bull is usually all-out-attacking, so this thrust is usually a telegraphic attack. However, it is considered good technique to time the thrust with the dodge--so counterattacks and ripostes are common among skilled matadors. Skills: Cloak Art, Games (Bullfighting), Performance, Rapier Art. Techniques: Counterattack (Rapier Art), Feint (Cloak Art), Targeted Attack (Rapier Thrust/Vitals). Cinematic Skills: Precognitive Dodge Cinematic Techniques: Roll With Blow Perks: May Riposte Based on Dodge, Unusual Training (Enhanced Dodge-only against Slam attacks when the attacker has moved 5 hexes this round.) Optional Traits: Combat Reflexes, Danger Sense, Daredevil, Enhanced Dodge Reputation (Positive with Bullfighting enthusiasts, negative with animal lovers)
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My ongoing thread of GURPS versions of DC Comics characters. |
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| Tags |
| old west, skills, third edition, update |
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