Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-11-2014, 08:34 PM   #20
Not another shrubbery
 
Join Date: Aug 2004
Default Re: Afflict Vow - consequences when broken

Quote:
Originally Posted by scc View Post
Actually you have to satisfy them all. The sample cybernetic replacement parts from UT have: "Cybernetic replacement parts for specific body locations are bought as a crippling disadvantage with the Mitigator (-70%) limitation. This limitation is assumed to include the effects of the Electrical, Maintenance (1 person, monthly) (p. B143), and Unhealing (p. B160) disadvantages for that body part."

If I only have to satisfy one of them, I can do that for the Maintenance, which is the cheapest of those Mitigators, or the cheapest part of it, and my cybernetic eyes are no longer destroyed by electricity and they heal normally
I didn't follow your second paragraph, but your example (in the first) does not disagree with Anthony nor Genesis. It is not multiple instances of Mitigator, but rather many mitigators rolled into one Limitation.
Not another shrubbery is offline   Reply With Quote
 

Tags
curses


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.