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Join Date: Nov 2004
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What they Are
These are a malignant hive mind composed of twisted prairie dogs with magical abilities. Prairie dog hiver (modified from GhostDancer's Rat Thing stats): ST: 6 HP: 8 Speed: 6.00 DX: 12 Will: 12 Move: 6 IQ: 8 Per: 12 Weight: 20 lbs. HT: 12 FP: 12 SM: -5 Dodge: 10 Parry: n/a DR: 1 Bite (14): 1d-3 cutting. Swipe (14): 1d-3 crushing. Traits:Appearance (Monstrous); Affliction 1(Hemophilia +30%, follow-up (teeth)0%); Combat Reflexes; Fur; Malign Cunning 4; Magery 0; Mindlink (colony); Mind Reading (sensory, racial); Tunneling 3; Sharp Teeth; Striking ST 1; Bad Grip 2; Bloodlust (6-); Intolerance (Everything that lives, their own species excepted);Ham Fisted; Restricted Diet (twisted ecology, Substitution -50%); Gregarious; Sense of Duty (Prairie Dog Hive); Sadism (6-); IQ +1; (Each multiple of 4 prairie dogs present) Natural Caster +1 (Every other multiple of 2 prairie dogs present) Magery + 1 (Every doubling of prairie dogs present) Skills:Brawling-14; Camouflage*(IQ-1) -12, Farming*(IQ-1)-12, Traps* (IQ-1)-11, Tactics* (IQ-1)-11, Tracking*(Per-1)-15, Stealth-14; Survival (plains)-13. Symbol Drawing (IQ-1) ; Thaumatology (IQ-1); Path of Body (IQ-1); Path of Mind (IQ-1); Path of Undead (IQ-1); What they do: They dig their colonies in vast magical circles. Plants that germinate or animals that are born within the circle are twisted into bloodthirsty monsters. Warp land Spell Effects: Lesser Control Mind + Lesser Transform Mind + Lesser Strengthen Body+Greater Transform Body Inherent Modifiers: Altered Traits: 10 points more worth of Natural weapons, Follow up affliction (Hemophilia); Spines ,Strength +2, DX +1, DR (Tough Skin) +1, Restricted Diet (twisted ecology), Sense of Duty (Prairie Dog Hive), Bloodlust (6-), Sadism (6-), Malign Cunning 4 Greater Effects: 1 (¥3). Animals born within the area of this spell are mutated into spiked monstrosities. These creatures are possessed of a malign cunning that allows them to stalk targets, evade attackers, and cause havoc, as well as a hatred for all life that isn't their evil masters. Plants gain thorns and a poisonous nature. Typical Casting: :Lesser Control Mind (5) + Lesser Transform Mind (8) + Lesser Strengthen Body (3) + Greater Transform Body (8)+ Increased Strength +2 (12)+ + Increased DX +1 (12), Spines (1), + Natural Weapons (10)+ Affliction(Hemophilia, Follow-up) (13), Affliction (AA on spines) [2] DR 1(Tough Skin) (3)+ Malign Cunning 4 (20); Bloodlust (6-)(4)+Sense of duty (2) +Sadism (6-) (5)+ Appearance (Monstrous) (4)+Area (3 miles) (40)+ duration (until circle is destroyed) (22?)*+ Subject weight (300 lbs)(3). 531 energy (178x3). *I haven't got Thaumatology yet, so I don't have the official guidelines for conditional termination. What happens to them Twisted animal Template: -27 ST +2 [12], DX +1 [12] Advantages: 10 points of improvement in natural weapons; Affliction 1(Hemophilia +30%, follow-up (natural weapon)0%) [13];DR (Tough Skin) +1 [3]; Malign Cunning 4 [20]; Spines [1]; Affliction 1(Hemophilia +30%, follow-up (spines)-50%, AA to other affliction 1/5) [2]; Disadvantages: Appearance (Monstrous) [-20]; Intolerance (Everything that lives, their own species and evil prairie dogs excepted) [-10]; Restricted Diet (twisted ecology, Substitution -50%) [-10], Sense of Duty (Prairie Dog Hive) [-10], Bloodlust (6-) [-20], Sadism (6-)[-30] Features: Non-twisted life will be poisoned by consumption, considered magical creatures for purposes of warding. Malign Cunning: adds to Camouflage, Forced Entry, Farming*, Traps*, Tactics, Tracking, * only for destructive/evasive purposes Last edited by Dalillama; 03-08-2014 at 05:21 PM. |
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| Tags |
| ritual path magic, supernatural creatures |
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