As an addendum to:
Quote:
Originally Posted by tbrock1031
4) Not all Quirks are necessarily truly disadvantageous to the character (note the lower-case "d" there)
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The three Quirks in
Basic Set: Characters I can think of that fits these criteria are Habit, Likes, and Dislikes. "Habit: Bounces Knee While Sitting When Nervous", "Like Latin Jazz", and "Dislikes Brussels Sprouts" aren't truly disadvantageous to the character. At most, they can give a situational reaction penalty (and maybe bonus, for the latter two, in the right company). What they do is help define the character's personality.
For the:
Quote:
Originally Posted by tbrock1031
5) Not everything that was a Quirk in 3e is legal in 4e (case in point, "always wears black" is explicitly mentioned as not a valid Quirk in 4e).
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what it means is that the Quirk cannot be passive with no drawback or necessary action on the PC's part. "Always wears black" is too passive and weak to count as a Habit Quirk; "Has a 'lucky' black leather jacket he wears when expecting a fight" may be valid as it requires some thought as to whether to wear the jacket or not (and some PCs may not be expecting a fight when speaking with a contact or patron) and ultimately is up to the GM to decide; while "Always dresses as a stereotypical necromancer" will likely give a slight reaction penalty and is valid in fantasy settings (but may give a positive reaction from modern-day cosplayers if done right) and is expressly given in 4e as a valid Quirk
YMMV, so remember Rule Zero.
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