03-06-2014, 02:54 PM
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#17
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Re: Is temperature tolerance really that expensive?
Quote:
Originally Posted by vitruvian
Exactly my point. Armor that you wear, that's gear, has certain inherent limitations to it. Swarms can crawl through it given enough time, certain types of damage (other than Corrosive) are assumed to get you through any gaps in it, etc. Damage Reistance you buy as an advantage with CP, however, does EXACTLY what the advantage text says (which includes the eyes being a vulnerable spot, etc.) and is not limited AT ALL except with regard to the Limitations you actually take on it. If you didn't take Ablative or Semi-Ablative, and the damage type isn't Corrosive, it continues to protect you to its full value indefinitely.
And while cyclic damage may be a kind of wonky way of representing damage from heat/fire, that and FP loss are the two ways we have from the rule book of dealing with it. Furthermore, the fact that the fire elementals from Dungeon Fantasy are presented as being able to live in both their home environments and the dungeon environment with just Immunity to Metabolic Hazards and DR good against fire/heat, but no Temperature Tolerance whatsoever, means that is all they need and TT is superfluous once you have that combination. Otherwise, logically, if the idea of applying FP losses from temperature outside one's comfort zone to permanent HT instead to creatures with ItMH were correct, then even with the +15 to HT for resistance rolls, these creatures would be rolling 18s often enough that they would pretty rapidly die either in their home environment or in the dungeon - but there are no notes about them being unable to survive for long periods of time in either environment.
Anybody who thinks I'm wrong is free to submit errata for those creatures explaining that they either need to have Temperature Tolerance up the wazoo or a note about their survivability.
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I would not really assume that DF reliably pays attention to such things. DF Monsters entries frequently have both Temperature Tolerance (often 10) and Immune to Metabolic Hazards, but whichever book you got that from (DF9?) could easily have just ignored the subject. Or could have point-optimized away the temperature tolerance which they should have because the rules as written at the time didn't include even the token 'roll with +15' which seems to have come from GURPS Zombies.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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