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#121 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Unless the attacks are corrosive. Which is a generally accurate description of long-term burning damage.
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#122 |
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Join Date: Jul 2008
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I'm not sure what you're trying to say here. Plate armor gets turned into scrap metal by cat scratches?
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#123 | |
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Join Date: Jul 2008
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Quote:
Damage vs DR is a bad model for non-fast thermal effects.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#124 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
However, the other mechanic is heat conduction, and DR is a lousy model for figuring out the R-value of some heat shielding. |
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#125 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Not in gurps terms. It's either corrosive or it's not. Burning alone is not.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#126 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
I think the issue is conflating DR of worn objects vs. inherent DR. But never mind.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#127 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
True, aerogel has incredible heat shielding properties but can't be said to have much DR. I think we've all seen how slowly ice melts under a blowtorch compared to lead.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#128 | |
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Join Date: Aug 2004
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Same deal with swarms crawling through armor. If your DR is part of your bodily makeup, say you're an iron golem, there's nothing for the little buggers to crawl under, or at any rate no way for them to get through. Bottom line, the Damage Resistance does what it says. |
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#129 | |
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Join Date: Aug 2004
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And while cyclic damage may be a kind of wonky way of representing damage from heat/fire, that and FP loss are the two ways we have from the rule book of dealing with it. Furthermore, the fact that the fire elementals from Dungeon Fantasy are presented as being able to live in both their home environments and the dungeon environment with just Immunity to Metabolic Hazards and DR good against fire/heat, but no Temperature Tolerance whatsoever, means that is all they need and TT is superfluous once you have that combination. Otherwise, logically, if the idea of applying FP losses from temperature outside one's comfort zone to permanent HT instead to creatures with ItMH were correct, then even with the +15 to HT for resistance rolls, these creatures would be rolling 18s often enough that they would pretty rapidly die either in their home environment or in the dungeon - but there are no notes about them being unable to survive for long periods of time in either environment. Anybody who thinks I'm wrong is free to submit errata for those creatures explaining that they either need to have Temperature Tolerance up the wazoo or a note about their survivability. |
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#130 | |
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Banned
Join Date: Aug 2004
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| Tags |
| cold, heat, points, price, temperature tolerance |
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