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Old 03-06-2014, 11:50 AM   #18
Peter Knutsen
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Join Date: Oct 2007
Location: Europe
Default Re: Help with a Grim Survival DF Setting

Quote:
Originally Posted by Gold & Appel Inc View Post
My group's 250-point Standard DF Underdark game would become an extremely grim survival setting if you just removed the ability to leave the Underdark, really. Just take away Town in this setting and the party is almost-inevitably screwed.
The whole DF concept is built around being able to return to town. You'd need to make a lot of modifications to facilitate the equivalent of an Angband-style "Iron Man"-campaign.

For starters, Power Items must somehow self-recharge. Gold must be useable for something, or else done away with (and doing away with gold creates its own problems).

And many other issues as well...
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dungeon fantasy, underdark


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