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Old 03-05-2014, 01:23 PM   #19
Phantasm
 
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Join Date: Jun 2006
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Default Re: Just a quick question about quirks

If I'm following things right, the following assumptions are being made in GURPS design:

1) GMs set their own Disadvantage Limit for their games;
2) Anything with a negative point cost, unless it's declared part of a set of traits everyone gets for free, counts towards said Disadvantage Limit;
3) Quirks are -1 point Disadvantages;
4) Not all Quirks are necessarily truly disadvantageous to the character (note the lower-case "d" there); and
5) Not everything that was a Quirk in 3e is legal in 4e (case in point, "always wears black" is explicitly mentioned as not a valid Quirk in 4e).

Did I miss anything?
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