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#111 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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I think I might have accepted the +15 if Kromm mentioned the no nuisance roll perk. If the roll to avoid HT loss is 16 or above, ignore it.
But that does raise the question of how one goes about making a character unusually susceptible to temperature.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#112 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
The other problem is that DR in general is mostly about thickness, and thickness is utterly irrelevant to the maximum temperature a material can withstand -- it just determines how long it takes for the heat to get through. Last edited by Anthony; 02-27-2014 at 01:28 PM. |
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#113 | |
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Join Date: Aug 2004
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Quote:
And no, DR on a character writeup (so how many inches of mild steel or whatever we're talking about is irrelevant unless you're statting up a tank) is about damage resistance that's invariant with regard to time of exposure, unless it's Ablative. |
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#114 | |
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Join Date: Jul 2008
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Quote:
You seem to be assuming that the damage effects of high heat must be expressed as cyclic burn damage. Anthony, meanwhile, is concluding that they cannot be.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#115 |
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Join Date: Feb 2005
Location: Berkeley, CA
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A steam hex is treated as doing the same damage as a fire hex, despite the fact that a hex of steam is likely under 300°F and the hex of fire is likely above 1000°F. Lava has about the same temperature as a bonfire, but does far more damage. A tight beam burning attack doing the same raw damage as a fire hex is probably above 3000°F.
Nothing in the text of DR implies that it's categorically different from other types of armor, and it certainly can represent X inches of mild steel or whatever -- a typical robot, for example. |
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#116 | |
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Join Date: Aug 2004
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Quote:
Therefore, DR without such limitations will protect against damage of the types it's good against each and every turn, forever. There is no difference with longer term exposure. |
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#117 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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Quote:
No, DR without such limitations will be as non-ablative as armor which lacks such limitations. |
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#118 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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And said armor won't take damage from said attacks. What happens to the person inside is not related to this issue. Only what happens to the object/character with DR itself.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#119 | |
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Join Date: Jul 2008
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Quote:
The listed DR values for armor are (obviously) what protection it provides to the wearer, not necessarily (or likely) what it provides to itself.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#120 | |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Quote:
But even that one I think covers small perforations rather than actual damage like how cat scratches may break the skin but don't come close to causing 1 point of damage.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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| Tags |
| cold, heat, points, price, temperature tolerance |
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