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#1 | |
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Join Date: Dec 2010
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Quote:
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Yeah, seems that way, doesn't it.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#3 | |
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Join Date: Jun 2006
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Admittedly if you want to do direct damage for each violation it's unclear what disadvantage you would use, since there isn't one for take a bunch of damage right away. If you wanted, I suppose a delayed Innate Attack would work well enough, but of course would only zap you *once*. Doing it that way and adding Cyclic +10%, allowing it to hit you again the first time in any given day you break the geas seems fair enough if you have a reasonable termination condition, which I'd probably say any of traditional fairy tale cure could qualify for in this case.
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-- MA Lloyd |
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#4 |
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Join Date: Dec 2010
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Yeah, we're in agreement here. I was responding to DavidSev's suggestion of an IA with Delay as being cheaper than paying for the appropriate duration on Affliction. Which I didn't like.
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#5 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Perhaps Dependency: Not breaking geas?
With time interval being how often you take damage from continuous breaking?
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#6 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Hmm... I also want it to be able to inflict things like blindness and sterility
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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#7 | |
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Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Quote:
(And anything involving damage is most easily modeled as Innate Attack with a supernatural Delay.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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#8 |
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Join Date: Feb 2005
Location: Berkeley, CA
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The issue of mitigators is something of a pain. Let's say you have the ability to afflict a 100 point disadvantage, which the victim can avoid by taking the equivalent of a 10 point disadvantage, and the victim knows it. This can't possibly be worse than a 10 point disadvantage.
Actually, it seems like some sort of 'alternate disadvantage' scheme would be convenient. Maybe something like: Alternate Disadvantage: you may choose between one of two disadvantages. Point value is for the lesser disadvantage, whichever it may be, with a limitation for the magnitude of the greater -- perhaps -20% for <2x value, -15% for <4x value, -10% for <8x value, -5% for more. |
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| curses |
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