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Old 03-03-2014, 06:51 PM   #1
Otaku
 
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Default Re: Just a quick question about quirks

According to GURPS Lite, Page 12, you can take up to five Quirks, and says they aren't necessarily a disadvantage. Sorry I don't have a better answer, but all of my "real" books on hand are old 3e stuff. For the record, there it states on page 41 of the Basic Set, second paragraph, second sentence, that
Quote:
These do not count against the maximum number of disadvantage points allowed in your campaign.
Hopefully you'll get a "real" answer soon. ;)

Edit: sir_pudding beat me to posting and... technically I agree with him; perhaps GURPS Lite phrases it oddly?
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Old 03-03-2014, 06:57 PM   #2
sir_pudding
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Default Re: Just a quick question about quirks

Quote:
Originally Posted by Otaku View Post
Edit: sir_pudding beat me to posting and... technically I agree with him; perhaps GURPS Lite phrases it oddly?
It's definitely true that GCA includes quirks in the disadvantage limit, and this appears to not be one of the things that it does incorrectly.
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Old 03-03-2014, 07:05 PM   #3
Ulzgoroth
 
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Default Re: Just a quick question about quirks

There seem to be places where it is suggested to have a disadvantage limit plus a certain number of quirks. You can also see something like it in template-driven character creation books like Dungeon Fantasy 1 and (IIRC) Action 1, where your Disadvantage load is specified by the template (with options) but an additional 5 discretionary quirks are allowed to pick up more points to spend wherever on the sheet you want.

This is of course at the discretion of the GM. The Disadvantage allotment (and for that matter Advantage allotment) can be structured in a pretty much arbitrary range of ways.
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