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Old 03-03-2014, 06:47 PM   #1
sir_pudding
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Default Re: Just a quick question about quirks

Disadvantages are anything with negative costs, so yes technically they count against the limit. Really though it depends on how the GM phrases it. All of:
  • Take as many disadvantages as you like, and up to five quirks.
  • Take up to n points in disadvantages and up to five quirks.
  • Take n points in disadvantages from this list, p points of additional disadvantages and up to five quirks.
  • Take n points in disadvantages including up to five quirks.

Are all possible (and non-exhaustive).
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Old 03-03-2014, 07:12 PM   #2
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Default Re: Just a quick question about quirks

Quote:
Originally Posted by sir_pudding View Post
Disadvantages are anything with negative costs, so yes technically they count against the limit. Really though it depends on how the GM phrases it. All of:
  • Take as many disadvantages as you like, and up to five quirks.
  • Take up to n points in disadvantages and up to five quirks.
  • Take n points in disadvantages from this list, p points of additional disadvantages and up to five quirks.
  • Take n points in disadvantages including up to five quirks.

Are all possible (and non-exhaustive).
Pretty much this. Quirks ARE Disadvantages. Disadvantage Limits can be structured however the GM feels best suits the game.
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Old 03-03-2014, 09:04 PM   #3
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Default Re: Just a quick question about quirks

Read what Kromm said here: http://forums.sjgames.com/showpost.p...61&postcount=6http://forums.sjgames.com/showpost.p...61&postcount=6

Quirks are not Disadvantages
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Old 03-03-2014, 11:24 PM   #4
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Default Re: Just a quick question about quirks

Rule Zero: The GM decides whether there's a disadvantage limit, and whether quirks count towards it.

The GM may also decide that there is no limit to the number of quirks, or may say eight or ten quirks, not just five.
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Old 03-04-2014, 01:42 AM   #5
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Default Re: Just a quick question about quirks

Quote:
Originally Posted by Grey Goblin View Post
I haven't played for awhile, so please excuse a newbie question...

Are quirks included in the Disadvantage Limit?
Absolutely. The Basic Set is explicit that anything with a negative point cost -- including disadvantages, quirks, attributes below 10, and secondary characteristics lowered below base value -- counts toward any disadvantage limit set by the GM.

That said, nearly every GM I know -- and every worked-genre book so far, like those of Dungeon Fantasy -- phrases the disadvantage limit as (e.g.), "-50 points total, plus -5 in quirks." It's clearer, and it makes it clear that the GM would prefer you don't skip works in favor of just taking a total of -55 points in disadvantages. Some GMs take it further: "up to -70 from disadvantages, -20 from reduced attributes or characteristics, and -5 from quirks."

Quote:
Originally Posted by jamesfoxbr View Post
Kromm neither stated nor implied in that thread that quirks shouldn't count against the disadvantage limit. The context of that thread was about whether quirks had a strict limit of "five per character" or whether that was flexible, and that's what that reply was toward. If you'll read Dungeon Fantasy 1: Adventurers, you'll note that the box on disadvantage limits definitely included quirks (in a "-50 plus -5" scheme, as mentioned above).
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Old 03-04-2014, 11:39 AM   #6
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Default Re: Just a quick question about quirks

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Originally Posted by PK View Post
Absolutely. The Basic Set is explicit that anything with a negative point cost -- including disadvantages, quirks, attributes below 10, and secondary characteristics lowered below base value -- counts toward any disadvantage limit set by the GM.
Yes. The "anything with a negative point cost" definition is early on. (No books handy, but it's at the beginning of Characters, probably intro text for Disadvantages.) It mentions a number of specific categories. Quirks aren't included by name in the enumerated examples, but there's an "and so on".

But then, the text for Quirks is also explicit (and quoted in the referenced Krommquote): "It has a negative point value, but it is not necessarily a disadvantage."

These two statements are contradictory. Either everything with a negative point cost is a Disad, no matter what; or there are some exceptions where at least some Quirks with a negative point cost are nevertheless not Disads. Both statements can't be true at once. The contradiction has nothing to do with Disad limits. These statements are simply about category.

- All traits with a negative point cost are Disads
- All Quirks have a negative point cost
= Therefore, Quirks are Disads
- But, not all Quirks are Disads

At least one of our three axioms must be false.

Not a big deal, and easily dealt with in real life. But as long as we're quoting scripture, we have to face the fact that the text is self-contradictory. Perhaps there's a perfectionist that feels up to writing the errata. Then that can be filed at the bottom of the priority list where it belongs, and the text will eventually be updated, perhaps in 5e.

I'll be sad that Bertrand Russell has to drop out of my group, no longer being able to enjoy a game that includes this sort of flaw, but the rest of us will struggle on somehow.
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Old 03-04-2014, 12:02 PM   #7
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Default Re: Just a quick question about quirks

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Originally Posted by Anaraxes View Post
But then, the text for Quirks is also explicit (and quoted in the referenced Krommquote): "It has a negative point value, but it is not necessarily a disadvantage."
Could that just be incautious use of a term of art in its non-term-of-art meaning? A quirk has a point value of [-1] and in that sense is a Disadvantage, but a quirk does not have to be disadvantageous.
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