|
|
|
|
|
#1 |
|
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Disadvantages are anything with negative costs, so yes technically they count against the limit. Really though it depends on how the GM phrases it. All of:
Are all possible (and non-exhaustive). |
|
|
|
|
|
#2 | |
|
Join Date: Aug 2004
|
Quote:
|
|
|
|
|
|
|
#3 |
|
Join Date: Apr 2006
Location: Brazil
|
Read what Kromm said here: http://forums.sjgames.com/showpost.p...61&postcount=6http://forums.sjgames.com/showpost.p...61&postcount=6
Quirks are not Disadvantages |
|
|
|
|
|
#4 |
|
Join Date: Jun 2006
Location: On the road again...
|
Rule Zero: The GM decides whether there's a disadvantage limit, and whether quirks count towards it.
The GM may also decide that there is no limit to the number of quirks, or may say eight or ten quirks, not just five.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
|
|
|
|
|
#5 | ||
|
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
|
Quote:
That said, nearly every GM I know -- and every worked-genre book so far, like those of Dungeon Fantasy -- phrases the disadvantage limit as (e.g.), "-50 points total, plus -5 in quirks." It's clearer, and it makes it clear that the GM would prefer you don't skip works in favor of just taking a total of -55 points in disadvantages. Some GMs take it further: "up to -70 from disadvantages, -20 from reduced attributes or characteristics, and -5 from quirks." Quote:
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
||
|
|
|
|
|
#6 | |
|
Join Date: Sep 2007
|
Quote:
But then, the text for Quirks is also explicit (and quoted in the referenced Krommquote): "It has a negative point value, but it is not necessarily a disadvantage." These two statements are contradictory. Either everything with a negative point cost is a Disad, no matter what; or there are some exceptions where at least some Quirks with a negative point cost are nevertheless not Disads. Both statements can't be true at once. The contradiction has nothing to do with Disad limits. These statements are simply about category. - All traits with a negative point cost are Disads - All Quirks have a negative point cost = Therefore, Quirks are Disads - But, not all Quirks are Disads At least one of our three axioms must be false. Not a big deal, and easily dealt with in real life. But as long as we're quoting scripture, we have to face the fact that the text is self-contradictory. Perhaps there's a perfectionist that feels up to writing the errata. Then that can be filed at the bottom of the priority list where it belongs, and the text will eventually be updated, perhaps in 5e. I'll be sad that Bertrand Russell has to drop out of my group, no longer being able to enjoy a game that includes this sort of flaw, but the rest of us will struggle on somehow. |
|
|
|
|
|
|
#7 |
|
Join Date: Jul 2008
|
Could that just be incautious use of a term of art in its non-term-of-art meaning? A quirk has a point value of [-1] and in that sense is a Disadvantage, but a quirk does not have to be disadvantageous.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
|
|
![]() |
| Tags |
| quirks |
|
|