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#1 |
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Join Date: Feb 2011
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And now we're full circle back to 3ed vehicles.
Actually, I've been writing this stuff out and what I'm finding is that for my purposes, I'm going to have PCs build their weapons as innate attacks. That said, I still see a place for a simplified weapon factory that has "basic" models of pretty much all common weapons and then a bunch of quirks and perks for weapons. So, your PC can just grab a TL 8 Compound Bow and throw on a Laser Sight and Enhanced Materials for a (+1 aim, +0.5 lbs, +$100) and (*0.9 lbs, Cost *3) modifications. Of course, High Tech does a lot of this, but most of that book is taken up with hundreds of (painstakingly researched) real guns. A much smaller list of steriotyped guns and some quick modifications would suit my PCs level of interest- "I want a gun that's, like, a sawn-off shotgun except it has a revolver thing for ammo"- instead of "I want a [Insert long string of accurate acronyms] with [14 lbs of various sights, scopes, addons, and additional mounting rails] and APDSHVHE Ammo." |
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#2 | |
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Join Date: Nov 2006
Location: Fayetteville, Arkansas
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Perhaps I should have clarified that there's tables in 4th edition Spaceships that do energy output in kJ and don't require any math. Just look at the table column that has cm corresponding to your gun's mm. A side note: Alternate GURPS 2 presents a different table based on the square rather than the cube.
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Last edited by Dwarf99; 03-03-2014 at 12:56 AM. |
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| Tags |
| gm utilities, gun, gun fetish, guns, too many guns |
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