Quote:
Originally Posted by Michael Cule
I would be less inclined to worry about reproducing the exact way that EP handles combat. It will be easier to use the GURPS engine and create a version of the world with it.
How are you planning to handle Wealth and Reputation? Because they're going to decide how much access a character has to new bodies, back-ups and all the Cool Stuff in the setting and EP is not simple in the way it handles the two interacting issues.
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I'm curious about Wealth and Reputation too. I've searched for previous EP threads to see how GURPS would handle a rep economy, but nobody's come up with a good system.
The reputation system in EP is something between Reputation, Patron, Contact Group and Wealth, with Duty attached. Socially, people see your rep score and react to you according to how high it is (which is GURPS Reputation); materially, simple goods are free, and whenever you need a favor, information or some expensive gadget, you roll as if invoking a GURPS Contact or Patron. However, you need to volunteer and fulfill other people's requests to maintain/increase your Rep.
This could probably be subsumed in a single advantage. But the EP mechanics of invoking "higher rank favors" and "burning rep" probably can't be emulated.
EDIT: BTW, isn't there a Pyramid with an alternate Wealth system? Something where items have abstract prices from "cheap" to "expensive", and you roll to see whether you are liquid enough at the moment. That kind of Wealth would suit an EP campaign, I just can't remember where I've seen it.