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#4 | |||
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Join Date: Dec 2013
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I've written the following to describe the Beam Weapon/TL skill in EP. I've also written ones for Guns/TL, Animal Handling, Boating/TL, Crewman/TL, Dropping, Free Fall and Innate Attack.
"Advances in optics, steady-state materials and the development of room-temperature superconductors in the pre-Fall decades led to the development of combat capable direct-energy weapons. Mass deployment and radical innovation came in the years just before the Fall and in the post-Fall period, driven and driving by the development of advanced optical metamaterials and advanced energy storage methods such as room-temperature superconductors. Types of beam small arms include light-based systems in the microwave and near-visible wavelengths, charged and uncharged particle weapons, electrolasers, and plasma weapons. TL8 beam weapons are largely experimental oddities or too large to be used by an individual on foot. Pistol-sized laser weapons for damaging space suits were reportedly developed and deployed by the Soviet Union in 1984, and laser weapons capable of causing temporary or permanent blinding are easy to manufacture but have been banned by a UN Convention. The United States have also been experimenting with man-portable laser-weapons capable of inducing pain and shock in the target. TL9 sees the early deployment of “practical” man-portable direct energy weapons. High-powered laser weapons and charged energy weapons are deployed by militaries, while less-lethal microwave weapons, electrolasers and laser dazzlers are adopted by police and for military police actions. Direct energy weapons from this period tend to be large, fragile and have immense power requirements. Like firearms from this period, beam weapons have targeting computers and “smartlinks” to aid targeting, as well as security systems to prevent unauthorized used. TL9 soldiers may have some familiarity with high-powered laser weapons and particle weapons, and police forces may have been trained in the use of dazzlers, electrolasers and microwave agonizers. TL10 beam weapons are far more advanced than earlier direct-energy weapons. Metamaterial optics, high-energy physics and room-temperature superconductors are used to create precise and high-capacity direct-energy weapons. New developments include neutral particle beams and plasma weapons, and advanced miniaturization allow practical hybrid weapons that combine charged and neutral particle beams, multiple-wavelength lasers, and high-energy lasers with electrolaser capabilities. Further developments in firing software allow smartlinked computers to compensate for atmospheric disturbances and local magnetic fields, increasing the accuracy of beam weapons to an even greater extent." Quote:
It also seemed like the best way to divorce gross physical stats from mental aptitudes and adaptability. Quote:
However, would it be more in line with the GURPS "philosophy" to instead have "Body ST/DX/HT" that determines the ST/DX/HT of your body, and then let Egos use the normal ST/DX/HT to modify the Body ST/DX/HT values? What I really want to avoid is the THS thing where infomorphs/mind emulations have only one meaningful Attribute (IQ), because all the other Attributes are set by the kind of cybershell/bioshell you put that mind into. Quote:
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