Quote:
Originally Posted by Ulzgoroth
Everyone remembers post #13 where both printed and Word of Kromm bits on non-metabolic thermal effects were quoted.
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Sure, but DR doesn't get mentioned in that post.
DR that's good against heat should protect just fine against any structural (non-metabolic) damage due to heat, and the amount of DR you need is well defined by the dice of damage dealt by the level of heat/fire involved. And in the end, dice of damage and FP lost
due to metabolic concerns are the only kinds of damage defined in the rules for being in a hot (or cold place).
It doesn't make sense to have ItMH only give a +15 to resistance rolls, with permanent damage to HT rather than to (non-existent) FP, for two reasons:
a) the temperature at which an object takes structural damage like melting, freezing, brittleness, etc., as opposed to a living thing or mechanism taking metabolic damage (heat stroke, engine overheating) is usually much, much higher, often even more than the +15 could account for, and
b) in any case, the mechanism for taking structural damage from temperature extremes and attacks, including standing in a fire, is already established to be taking a certain level of damage (i.e., dice of damage), subtracting applicable DR, and seeing if you lose any HP or not.