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Old 02-20-2014, 01:31 PM   #91
vitruvian
 
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Default Re: Is temperature tolerance really that expensive?

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Originally Posted by Anthony View Post
DR bought with character points does not claim to differ from any other sort of DR.
Look at armor vs. swarms. DR that armor worn as gear gives you is indeed different from innate DR, unless you think biting insects are able to eventually crawl under Luke Cage's skin.

In any case, if you won't let innate DR protect forever against the 1d-1 or 1d from being in fire, or the 3d or so from being in lava, then GURPS can't have fire elementals. GURPS does have fire elementals, so that's wrong.
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Old 02-20-2014, 03:05 PM   #92
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Default Re: Is temperature tolerance really that expensive?

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In any case, if you won't let innate DR protect forever against the 1d-1 or 1d from being in fire, or the 3d or so from being in lava, then GURPS can't have fire elementals.
Sure it can. Just take Temperature Tolerance +2000F or so.
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Old 02-20-2014, 03:26 PM   #93
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Default Re: Is temperature tolerance really that expensive?

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Sure it can. Just take Temperature Tolerance +2000F or so.
Read the threads on such builds it has be Explicitly ruled Temperature Tolerance will do nothing to protect you from being burned by fire, it pure environmental protection, it pretect you from heat stroke and first bite.

your Fire elemental need not just Temperature tolerance but DR (Limited Fire only) too.

That's very common in GURPS to need More than one Advantage to cover the full scope of an idea.
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Old 02-20-2014, 03:28 PM   #94
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Default Re: Is temperature tolerance really that expensive?

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Read the threads on such builds it has be Explicitly ruled Temperature Tolerance will do nothing to protect you from being burned by fire
That just means you also need the DR.
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Old 02-20-2014, 03:31 PM   #95
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Default Re: Is temperature tolerance really that expensive?

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That just means you also need the DR.
If you have the DR only you can run into burning building and rescue people without Damage with out the need for Temperature Tolerance. Temperature Tolerance would be needed if you plan on spending hours on end in the fire though.
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Old 02-20-2014, 04:06 PM   #96
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Default Re: Is temperature tolerance really that expensive?

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Originally Posted by vitruvian View Post
Look at armor vs. swarms. DR that armor worn as gear gives you is indeed different from innate DR, unless you think biting insects are able to eventually crawl under Luke Cage's skin.

In any case, if you won't let innate DR protect forever against the 1d-1 or 1d from being in fire, or the 3d or so from being in lava, then GURPS can't have fire elementals. GURPS does have fire elementals, so that's wrong.
Fire Elemental [341]
Attribute Modifiers: ST-10 [-100]; DX-1 [-20]; IQ-2 [-40]; HT+8 [80].
Secondary Characteristic Modifiers: SM -1; HP+10 [20].
Advantages: Burning Attack 2d (Always On, -40%; Aura, +80%; Melee
Attack, Range C, -30%) [11]; Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; DR 50 (Limited: Heat/Fire, -40%) [150]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Temperature Tolerance 160 (35F to 2,970F) [160]
Disadvantages: No Manipulators [-50]; Weakness (Water, 1d/min.) [-40].

This fire elemental is comfortable from human ranges to high end magma. Buying/Selling HT up/down means buying more Temperature Tolerance.

Under the system I proposed, HT could be left at 10, and Temperature Tolerance would only cost 15 points giving a template cost of 116. Under the normal rules they spend more on their Temperature Tolerance than they do on their DR.
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Old 02-20-2014, 04:14 PM   #97
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Default Re: Is temperature tolerance really that expensive?

Long thread so I apologise if this has already been suggested. But can't we mess with it the way certain authors have for radiation damage?
Turn it into a Resistance advantage and toss the TT?
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Old 02-20-2014, 11:27 PM   #98
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Default Re: Is temperature tolerance really that expensive?

I think TT should simply increase HT rolls for fatigue loss and whatever other effects you decide to pay attention to. It would be easier to manage I think. Uses the s/r table on page 550? to determine what the penalty is, based on the temperature.
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Old 02-26-2014, 02:44 PM   #99
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Default Re: Is temperature tolerance really that expensive?

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Originally Posted by NineDaysDead View Post
Fire Elemental [341]
Attribute Modifiers: ST-10 [-100]; DX-1 [-20]; IQ-2 [-40]; HT+8 [80].
Secondary Characteristic Modifiers: SM -1; HP+10 [20].
Advantages: Burning Attack 2d (Always On, -40%; Aura, +80%; Melee
Attack, Range C, -30%) [11]; Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; DR 50 (Limited: Heat/Fire, -40%) [150]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Temperature Tolerance 160 (35F to 2,970F) [160]
Disadvantages: No Manipulators [-50]; Weakness (Water, 1d/min.) [-40].

This fire elemental is comfortable from human ranges to high end magma. Buying/Selling HT up/down means buying more Temperature Tolerance.

Under the system I proposed, HT could be left at 10, and Temperature Tolerance would only cost 15 points giving a template cost of 116. Under the normal rules they spend more on their Temperature Tolerance than they do on their DR.
Doesn't need the Temperature Tolerance, otherwise the Fire Elementals and Flame Lords from Dungeon Fantasy (which don't have any) die in their natural environment. Since they get by on DR and Immunity to Metabolic, that must be sufficient.
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Old 02-26-2014, 02:46 PM   #100
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Default Re: Is temperature tolerance really that expensive?

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Sure it can. Just take Temperature Tolerance +2000F or so.
The fire elementals that have actually been published in GURPS don't have that, so they must not need it. They have DR good against fire and Immunity to Metabolic Hazards, but no Temperature Tolerance whatsoever.
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