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#91 | |
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Join Date: Aug 2004
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Quote:
In any case, if you won't let innate DR protect forever against the 1d-1 or 1d from being in fire, or the 3d or so from being in lava, then GURPS can't have fire elementals. GURPS does have fire elementals, so that's wrong. |
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#92 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Sure it can. Just take Temperature Tolerance +2000F or so.
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#93 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Read the threads on such builds it has be Explicitly ruled Temperature Tolerance will do nothing to protect you from being burned by fire, it pure environmental protection, it pretect you from heat stroke and first bite.
your Fire elemental need not just Temperature tolerance but DR (Limited Fire only) too. That's very common in GURPS to need More than one Advantage to cover the full scope of an idea. |
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#94 |
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Join Date: Feb 2005
Location: Berkeley, CA
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That just means you also need the DR.
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#95 |
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Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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If you have the DR only you can run into burning building and rescue people without Damage with out the need for Temperature Tolerance. Temperature Tolerance would be needed if you plan on spending hours on end in the fire though.
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#96 | |
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Banned
Join Date: Aug 2004
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Quote:
Attribute Modifiers: ST-10 [-100]; DX-1 [-20]; IQ-2 [-40]; HT+8 [80]. Secondary Characteristic Modifiers: SM -1; HP+10 [20]. Advantages: Burning Attack 2d (Always On, -40%; Aura, +80%; Melee Attack, Range C, -30%) [11]; Doesn’t Breathe (Oxygen Combustion, -50%) [10]; Doesn’t Eat or Drink [10]; Doesn’t Sleep [20]; DR 50 (Limited: Heat/Fire, -40%) [150]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Diffuse) [100]; Temperature Tolerance 160 (35F to 2,970F) [160] Disadvantages: No Manipulators [-50]; Weakness (Water, 1d/min.) [-40]. This fire elemental is comfortable from human ranges to high end magma. Buying/Selling HT up/down means buying more Temperature Tolerance. Under the system I proposed, HT could be left at 10, and Temperature Tolerance would only cost 15 points giving a template cost of 116. Under the normal rules they spend more on their Temperature Tolerance than they do on their DR. |
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#97 |
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Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Long thread so I apologise if this has already been suggested. But can't we mess with it the way certain authors have for radiation damage?
Turn it into a Resistance advantage and toss the TT?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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#98 |
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Join Date: Dec 2009
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I think TT should simply increase HT rolls for fatigue loss and whatever other effects you decide to pay attention to. It would be easier to manage I think. Uses the s/r table on page 550? to determine what the penalty is, based on the temperature.
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#99 | |
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Join Date: Aug 2004
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Quote:
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#100 |
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Join Date: Aug 2004
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The fire elementals that have actually been published in GURPS don't have that, so they must not need it. They have DR good against fire and Immunity to Metabolic Hazards, but no Temperature Tolerance whatsoever.
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| Tags |
| cold, heat, points, price, temperature tolerance |
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