Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-26-2014, 09:06 AM   #22
Dustin
 
Dustin's Avatar
 
Join Date: Oct 2004
Location: The former Chochenyo territory
Default Re: UT, war, and logistics

Quote:
Originally Posted by Joseph Paul View Post
Also the feel of it should be that margins are thin at the best of times for operations in a non-hospitable location. That implies that transport costs are high but not impossible but prioritization is necessary. If you can convert biomass at the location that means that even less of your stores that you dragged out there have to be consumed and that increases the margin for survival. Hmmm Pyrrhic victories where one side wins the battle but starves on the way home.
I can see this as a really interesting scenario or one-time event, but it seems quite a stretch for this to be standard operating procedure, esp when we're already positing nano-disassembly/reassembly levels of tech. There just isn't enough biomass in enemy soldiers and your own fallen to make this viable IMHO. Captured food stores alone are likely to dwarf that.
__________________
My gaming blog: Thor's Grumblings
Keep your friends close, and your enemies in Close Combat.
Dustin is offline   Reply With Quote
 

Tags
icky futures, logistics, ultra tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:49 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.