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Old 02-24-2014, 10:01 AM   #1
Fwibos
 
Join Date: Jun 2008
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Default Re: Heroic Safe Mode

Controllable Disadvantage: Split Personality would be what I use. Note that you can't snap back out of it once you turn it on.

Alternate form would work if you eventually want it off - you simply add things like aftermath and trigger to it to represent what causes it and the after effects.

Alternatively, it's a "cold berserk."
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Old 02-24-2014, 10:24 AM   #2
Pragmatic
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Default Re: Heroic Safe Mode

Canonically, you could look up Mark Piotr Vorkosigan's writeup in the GURPS Vorkosigan Saga book.

He has four "split personalities" which show up in different stress situations.

From 3E, there's a character from GURPS Uplift (Jacob Demwa, IIRC?) who has a "split personality" show up when he needs it.
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Old 02-25-2014, 02:28 AM   #3
Peter Knutsen
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Default Re: Heroic Safe Mode

Quote:
Originally Posted by Pragmatic View Post
From 3E, there's a character from GURPS Uplift (Jacob Demwa, IIRC?) who has a "split personality" show up when he needs it.
Yes, from the Uplift trilogy (the only one there is), it was indeed Demwa who had that, in the first book. I can't recall if it is included in his writeup in "GURPS Uplift 2nd Edition", or even if Demwa himself has a writeup there, but if you claim it's there, then you're almost certainly correct.
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Old 02-25-2014, 09:58 AM   #4
Pragmatic
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Default Re: Heroic Safe Mode

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Originally Posted by Peter Knutsen View Post
Yes, from the Uplift trilogy (the only one there is), it was indeed Demwa who had that, in the first book. I can't recall if it is included in his writeup in "GURPS Uplift 2nd Edition", or even if Demwa himself has a writeup there, but if you claim it's there, then you're almost certainly correct.
As someone who was lured to GURPS because of their licensing of the Uplift universe, I can tell you, yes, he DOES have a write-up in that book. :-)
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Old 02-25-2014, 01:35 AM   #5
Gef
 
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Default Re: Heroic Safe Mode

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Originally Posted by Fwibos View Post
Controllable Disadvantage: Split Personality would be what I use.
Ditto; I've used it before. I actually like having one personality have the perk, and the other the full-blown disad: You control when you go into safe mode, but not when you come out. Lower it from the full-blown disad to the quirk Personality Change if the referenced "cooldown hug" works.

Of characters I built this way, one was a cold berserk, and the other was a psionic assassin with a Jekyll-like cover ID created by means of psychic surgery. She didn't just memorize a cover story, she became it, and forgot (Amnesia) all about her other skillset. This second character, I did not play myself; I built her for a player (my wife) who wanted a dark secret of which the character was unaware. She entered the campaign as Dr Jekyll, unaware of the circumstances that would trigger her secret mission. It was a brief campaign, but fun.

Last edited by Gef; 02-25-2014 at 01:41 AM.
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