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#81 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#82 |
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Join Date: Feb 2005
Location: Berkeley, CA
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And evaporates fast enough to prevent any of the more flammable substances from reaching its ignition point until almost all the water is gone.
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#83 | |
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Join Date: Jul 2008
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That doesn't really have anything to do with what type of atmosphere you're in though.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#84 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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"In a terrestrial environment" is of course the joker in this deck. What if we put lifeforms into a nonterrestrial environment? If you put human beings into an environment where rock is molten and there's fluorine in the air, we might burst into flame. There's no statistic on a normal GURPS character sheet that even vaguely reflects this vulnerability. I think you just have to figure that GURPS isn't intended to be quite that Generic. Bill Stoddard |
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#85 | |
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Join Date: Aug 2004
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#86 | |
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Join Date: Aug 2004
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#87 |
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Join Date: Feb 2005
Location: Berkeley, CA
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Armor isn't really all that relevant to slow environmental damage (it's generally lousy insulation), though it typically has enough heat capacity to be relevant against attacks that occur on the time scale of combat (i.e. it's fine for burning attacks to be stopped by armor).
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#88 | |
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Join Date: Jul 2008
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I don't think thermal buffering should depend on environment except insofar as that changes where the ignition point is. Well, at that temperature they'd be lethally burned, dessicated, and eventually burst into flame in a terrestrial atmosphere. I'm not sure in exactly what order. The fluorine (depending on concentration) probably makes them easier to ignite, but what with the rapidly being seared to death your subject is unlikely to care much.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#89 | |
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Join Date: Aug 2004
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I'm saying that unless your DR is provided by external gear, or if bought with CP, further limited to represent being an external coating of some kind, that protection is indefinite and will allow you to hang out in that fiery environment, or pool of lava, for as long as you like. That's as far as the direct damage effects go, of course; to avoid the FP or HT loss, you still need Immunity and/or Temperature Tolerance. *Some examples of this being elementals (esp. fire and earth ones), many kinds of golems, and supers that transform into stone or metal form. Last edited by vitruvian; 02-20-2014 at 01:18 PM. |
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#90 |
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Join Date: Feb 2005
Location: Berkeley, CA
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DR bought with character points does not claim to differ from any other sort of DR.
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| Tags |
| cold, heat, points, price, temperature tolerance |
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